Метод | Описание | |
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ChimeraGameStateStore ( string storageFile, |
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Flush ( ) : void | ||
GetInitialGameState ( ) : |
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Reset ( ) : void | ||
SaveGameState ( string serializedState ) : void |
public ChimeraGameStateStore ( string storageFile, |
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storageFile | string | |
backendConnection | ||
initialGameState | object>.Dictionary | |
Результат | System |
public GetInitialGameState ( ) : |
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Результат |
public SaveGameState ( string serializedState ) : void | ||
serializedState | string | |
Результат | void |