Метод | Описание | |
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AllowsSleeping ( ) : |
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AsBodyType ( BodyType type ) : |
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AsBullet ( ) : |
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AsDynamic ( ) : |
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AsKinematic ( ) : |
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AsSensor ( ) : |
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AsSensor ( string fixtureName ) : |
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AsStatic ( ) : |
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BodyConstructor ( ) : System | ||
BodyConstructor ( |
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CollidesWith ( Category category ) : |
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CollidesWith ( string fixtureName, Category category ) : |
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Construct ( ) : |
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HasFixedRotation ( ) : |
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IgnoresCCD ( ) : |
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IgnoresCCDWith ( Category category ) : |
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IgnoresCCDWith ( string fixtureName, Category category ) : |
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IgnoresGravity ( ) : |
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InWorld ( |
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IsInitiallyAwake ( ) : |
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IsInitiallyEnabled ( ) : |
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WithAfterCollision ( AfterCollisionEventHandler handler ) : |
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WithAfterCollision ( string fixtureName, AfterCollisionEventHandler handler ) : |
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WithAngularDamping ( float damping ) : |
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WithBeforeCollision ( BeforeCollisionEventHandler handler ) : |
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WithBeforeCollision ( string fixtureName, BeforeCollisionEventHandler handler ) : |
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WithCollisionCategories ( Category category ) : |
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WithCollisionCategories ( string fixtureName, Category category ) : |
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WithCollisionGroup ( short collisionGroup ) : |
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WithCollisionGroup ( string fixtureName, short collisionGroup ) : |
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WithFriction ( float friction ) : |
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WithFriction ( string fixtureName, float friction ) : |
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WithGravityScale ( float scale ) : |
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WithInertia ( float inertia ) : |
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WithInitialAngularVelocity ( float angularVelocity ) : |
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WithInitialLinearVelocity ( Vector2 linearVelocity ) : |
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WithIslandIndex ( int index ) : |
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WithLinearDamping ( float linearDamping ) : |
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WithLocalCenter ( Vector2 pos ) : |
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WithMass ( float mass ) : |
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WithOnCollision ( OnCollisionEventHandler handler ) : |
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WithOnCollision ( string fixtureName, OnCollisionEventHandler handler ) : |
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WithOnSeparation ( OnSeparationEventHandler handler ) : |
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WithOnSeparation ( string fixtureName, OnSeparationEventHandler handler ) : |
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WithPosition ( Vector2 position ) : |
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WithRestitution ( float restitution ) : |
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WithRestitution ( string fixtureName, float restitution ) : |
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WithRotation ( float rotation ) : |
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WithShape ( |
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WithShape ( string fixtureName, |
Метод | Описание | |
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SetFixtureData ( |
public AllowsSleeping ( ) : |
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Результат |
public AsBodyType ( BodyType type ) : |
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type | BodyType | |
Результат |
public AsSensor ( string fixtureName ) : |
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fixtureName | string | |
Результат |
public BodyConstructor ( |
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world | ||
Результат | System |
public CollidesWith ( Category category ) : |
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category | Category | |
Результат |
public CollidesWith ( string fixtureName, Category category ) : |
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fixtureName | string | |
category | Category | |
Результат |
public HasFixedRotation ( ) : |
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Результат |
public IgnoresCCDWith ( Category category ) : |
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category | Category | |
Результат |
public IgnoresCCDWith ( string fixtureName, Category category ) : |
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fixtureName | string | |
category | Category | |
Результат |
public IgnoresGravity ( ) : |
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Результат |
public InWorld ( |
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world | ||
Результат |
public IsInitiallyAwake ( ) : |
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Результат |
public IsInitiallyEnabled ( ) : |
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Результат |
public WithAfterCollision ( AfterCollisionEventHandler handler ) : |
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handler | AfterCollisionEventHandler | |
Результат |
public WithAfterCollision ( string fixtureName, AfterCollisionEventHandler handler ) : |
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fixtureName | string | |
handler | AfterCollisionEventHandler | |
Результат |
public WithAngularDamping ( float damping ) : |
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damping | float | |
Результат |
public WithBeforeCollision ( BeforeCollisionEventHandler handler ) : |
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handler | BeforeCollisionEventHandler | |
Результат |
public WithBeforeCollision ( string fixtureName, BeforeCollisionEventHandler handler ) : |
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fixtureName | string | |
handler | BeforeCollisionEventHandler | |
Результат |
public WithCollisionCategories ( Category category ) : |
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category | Category | |
Результат |
public WithCollisionCategories ( string fixtureName, Category category ) : |
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fixtureName | string | |
category | Category | |
Результат |
public WithCollisionGroup ( short collisionGroup ) : |
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collisionGroup | short | |
Результат |
public WithCollisionGroup ( string fixtureName, short collisionGroup ) : |
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fixtureName | string | |
collisionGroup | short | |
Результат |
public WithFriction ( float friction ) : |
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friction | float | |
Результат |
public WithFriction ( string fixtureName, float friction ) : |
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fixtureName | string | |
friction | float | |
Результат |
public WithGravityScale ( float scale ) : |
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scale | float | |
Результат |
public WithInertia ( float inertia ) : |
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inertia | float | |
Результат |
public WithInitialAngularVelocity ( float angularVelocity ) : |
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angularVelocity | float | |
Результат |
public WithInitialLinearVelocity ( Vector2 linearVelocity ) : |
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linearVelocity | Vector2 | |
Результат |
public WithIslandIndex ( int index ) : |
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index | int | |
Результат |
public WithLinearDamping ( float linearDamping ) : |
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linearDamping | float | |
Результат |
public WithLocalCenter ( Vector2 pos ) : |
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pos | Vector2 | |
Результат |
public WithMass ( float mass ) : |
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mass | float | |
Результат |
public WithOnCollision ( OnCollisionEventHandler handler ) : |
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handler | OnCollisionEventHandler | |
Результат |
public WithOnCollision ( string fixtureName, OnCollisionEventHandler handler ) : |
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fixtureName | string | |
handler | OnCollisionEventHandler | |
Результат |
public WithOnSeparation ( OnSeparationEventHandler handler ) : |
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handler | OnSeparationEventHandler | |
Результат |
public WithOnSeparation ( string fixtureName, OnSeparationEventHandler handler ) : |
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fixtureName | string | |
handler | OnSeparationEventHandler | |
Результат |
public WithPosition ( Vector2 position ) : |
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position | Vector2 | |
Результат |
public WithRestitution ( float restitution ) : |
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restitution | float | |
Результат |
public WithRestitution ( string fixtureName, float restitution ) : |
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fixtureName | string | |
restitution | float | |
Результат |
public WithRotation ( float rotation ) : |
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rotation | float | |
Результат |
public WithShape ( |
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shape | ||
Результат |
public WithShape ( string fixtureName, |
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fixtureName | string | |
shape | ||
Результат |