Свойство | Тип | Описание | |
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state | RecognizerSharedState |
Метод | Описание | |
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AlreadyParsedRule ( IIntStream input, int ruleIndex ) : bool |
* Has this rule already parsed input at the current index in the * input stream? Return the stop token index or MEMO_RULE_UNKNOWN. * If we attempted but failed to parse properly before, return * MEMO_RULE_FAILED. * * This method has a side-effect: if we have seen this input for * this rule and successfully parsed before, then seek ahead to * 1 past the stop token matched for this rule last time. * |
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BaseRecognizer ( ) : System.Collections.Generic | ||
BaseRecognizer ( Antlr.Runtime.RecognizerSharedState state ) : System.Collections.Generic | ||
BeginResync ( ) : void |
* A hook to listen in on the token consumption during error recovery. * The DebugParser subclasses this to fire events to the listenter. *
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ConsumeUntil ( IIntStream input, |
Consume tokens until one matches the given token set
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ConsumeUntil ( IIntStream input, int tokenType ) : void | ||
DisplayRecognitionError ( string tokenNames, RecognitionException e ) : void | ||
EmitErrorMessage ( string msg ) : void |
Override this method to change where error messages go
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EndResync ( ) : void | ||
GetErrorHeader ( RecognitionException e ) : string |
What is the error header, normally line/character position information?
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GetErrorMessage ( RecognitionException e, string tokenNames ) : string |
What error message should be generated for the various exception types? * Not very object-oriented code, but I like having all error message * generation within one method rather than spread among all of the * exception classes. This also makes it much easier for the exception * handling because the exception classes do not have to have pointers back * to this object to access utility routines and so on. Also, changing * the message for an exception type would be difficult because you * would have to subclassing exception, but then somehow get ANTLR * to make those kinds of exception objects instead of the default. * This looks weird, but trust me--it makes the most sense in terms * of flexibility. * * For grammar debugging, you will want to override this to add * more information such as the stack frame with * getRuleInvocationStack(e, this.getClass().getName()) and, * for no viable alts, the decision description and state etc... * * Override this to change the message generated for one or more * exception types. * |
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GetRuleInvocationStack ( ) : IList |
* Return IList{T} of the rules in your parser instance * leading up to a call to this method. You could override if * you want more details such as the file/line info of where * in the parser java code a rule is invoked. * * This is very useful for error messages and for context-sensitive * error recovery. * |
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GetRuleInvocationStack ( System.Diagnostics.StackTrace trace ) : IList |
* A more general version of GetRuleInvocationStack where you can * pass in the StackTrace of, for example, a RecognitionException * to get it's rule stack trace. *
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GetRuleMemoization ( int ruleIndex, int ruleStartIndex ) : int |
* Given a rule number and a start token index number, return * MEMO_RULE_UNKNOWN if the rule has not parsed input starting from * start index. If this rule has parsed input starting from the * start index before, then return where the rule stopped parsing. * It returns the index of the last token matched by the rule. * * For now we use a hashtable and just the slow Object-based one. * Later, we can make a special one for ints and also one that * tosses out data after we commit past input position i. * |
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GetRuleMemoizationCacheSize ( ) : int |
return how many rule/input-index pairs there are in total.
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GetTokenErrorDisplay ( IToken t ) : string |
* How should a token be displayed in an error message? The default * is to display just the text, but during development you might * want to have a lot of information spit out. Override in that case * to use t.ToString() (which, for CommonToken, dumps everything about * the token). This is better than forcing you to override a method in * your token objects because you don't have to go modify your lexer * so that it creates a new Java type. *
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Match ( IIntStream input, int ttype, BitSet follow ) : object |
* Match current input symbol against ttype. Attempt * single token insertion or deletion error recovery. If * that fails, throw MismatchedTokenException. * * To turn off single token insertion or deletion error * recovery, override recoverFromMismatchedToken() and have it * throw an exception. See TreeParser.recoverFromMismatchedToken(). * This way any error in a rule will cause an exception and * immediate exit from rule. Rule would recover by resynchronizing * to the set of symbols that can follow rule ref. * |
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MatchAny ( IIntStream input ) : void |
Match the wildcard: in a symbol
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Memoize ( IIntStream input, int ruleIndex, int ruleStartIndex ) : void |
* Record whether or not this rule parsed the input at this position * successfully. Use a standard java hashtable for now. *
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MismatchIsMissingToken ( IIntStream input, BitSet follow ) : bool | ||
MismatchIsUnwantedToken ( IIntStream input, int ttype ) : bool | ||
Recover ( IIntStream input, RecognitionException re ) : void |
* Recover from an error found on the input stream. This is * for NoViableAlt and mismatched symbol exceptions. If you enable * single token insertion and deletion, this will usually not * handle mismatched symbol exceptions but there could be a mismatched * token that the match() routine could not recover from. *
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RecoverFromMismatchedSet ( IIntStream input, RecognitionException e, BitSet follow ) : object | ||
ReportError ( RecognitionException e ) : void |
Report a recognition problem. * This method sets errorRecovery to indicate the parser is recovering * not parsing. Once in recovery mode, no errors are generated. * To get out of recovery mode, the parser must successfully match * a token (after a resync). So it will go: * * 1. error occurs * 2. enter recovery mode, report error * 3. consume until token found in resynch set * 4. try to resume parsing * 5. next match() will reset errorRecovery mode * * If you override, make sure to update syntaxErrors if you care about that. * |
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Reset ( ) : void |
reset the parser's state; subclasses must rewinds the input stream
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SetState ( RecognizerSharedState value ) : void | ||
ToStrings ( ICollection |
* A convenience method for use most often with template rewrites. * Convert a list of IToken to a list of string. *
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TraceIn ( string ruleName, int ruleIndex, object inputSymbol ) : void | ||
TraceOut ( string ruleName, int ruleIndex, object inputSymbol ) : void |
Метод | Описание | |
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CombineFollows ( bool exact ) : |
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ComputeContextSensitiveRuleFOLLOW ( ) : |
* Compute the context-sensitive FOLLOW set for current rule. * This is set of token types that can follow a specific rule * reference given a specific call chain. You get the set of * viable tokens that can possibly come next (lookahead depth 1) * given the current call chain. Contrast this with the * definition of plain FOLLOW for rule r: *
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ComputeErrorRecoverySet ( ) : |
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GetCurrentInputSymbol ( IIntStream input ) : object |
* Match needs to return the current input symbol, which gets put * into the label for the associated token ref; e.g., x=ID. Token * and tree parsers need to return different objects. Rather than test * for input stream type or change the IntStream interface, I use * a simple method to ask the recognizer to tell me what the current * input symbol is. * This is ignored for lexers. |
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GetMissingSymbol ( IIntStream input, RecognitionException e, int expectedTokenType, BitSet follow ) : object |
Conjure up a missing token during error recovery. * The recognizer attempts to recover from single missing * symbols. But, actions might refer to that missing symbol. * For example, x=ID {f($x);}. The action clearly assumes * that there has been an identifier matched previously and that * $x points at that token. If that token is missing, but * the next token in the stream is what we want we assume that * this token is missing and we keep going. Because we * have to return some token to replace the missing token, * we have to conjure one up. This method gives the user control * over the tokens returned for missing tokens. Mostly, * you will want to create something special for identifier * tokens. For literals such as '{' and ',', the default * action in the parser or tree parser works. It simply creates * a CommonToken of the appropriate type. The text will be the token. * If you change what tokens must be created by the lexer, * override this method to create the appropriate tokens. * |
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InitDFAs ( ) : void | ||
PopFollow ( ) : void | ||
PushFollow ( BitSet fset ) : void |
Push a rule's follow set using our own hardcoded stack
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RecoverFromMismatchedToken ( IIntStream input, int ttype, BitSet follow ) : object |
Attempt to recover from a single missing or extra token.
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Метод | Описание | |
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DebugBeginBacktrack ( int level ) : void | ||
DebugEndBacktrack ( int level, bool successful ) : void | ||
DebugEnterAlt ( int alt ) : void | ||
DebugEnterDecision ( int decisionNumber, bool couldBacktrack ) : void | ||
DebugEnterRule ( string grammarFileName, string ruleName ) : void | ||
DebugEnterSubRule ( int decisionNumber ) : void | ||
DebugExitDecision ( int decisionNumber ) : void | ||
DebugExitRule ( string grammarFileName, string ruleName ) : void | ||
DebugExitSubRule ( int decisionNumber ) : void | ||
DebugLocation ( int line, int charPositionInLine ) : void | ||
DebugRecognitionException ( |
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DebugSemanticPredicate ( bool result, string predicate ) : void |
public AlreadyParsedRule ( IIntStream input, int ruleIndex ) : bool | ||
input | IIntStream | |
ruleIndex | int | |
Результат | bool |
public BaseRecognizer ( ) : System.Collections.Generic | ||
Результат | System.Collections.Generic |
public BaseRecognizer ( Antlr.Runtime.RecognizerSharedState state ) : System.Collections.Generic | ||
state | Antlr.Runtime.RecognizerSharedState | |
Результат | System.Collections.Generic |
protected CombineFollows ( bool exact ) : |
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exact | bool | |
Результат |
protected ComputeContextSensitiveRuleFOLLOW ( ) : |
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Результат |
protected ComputeErrorRecoverySet ( ) : |
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Результат |
public ConsumeUntil ( IIntStream input, |
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input | IIntStream | |
set | ||
Результат | void |
public ConsumeUntil ( IIntStream input, int tokenType ) : void | ||
input | IIntStream | |
tokenType | int | |
Результат | void |
public DisplayRecognitionError ( string tokenNames, RecognitionException e ) : void | ||
tokenNames | string | |
e | RecognitionException | |
Результат | void |
public EmitErrorMessage ( string msg ) : void | ||
msg | string | |
Результат | void |
protected GetCurrentInputSymbol ( IIntStream input ) : object | ||
input | IIntStream | |
Результат | object |
public GetErrorHeader ( RecognitionException e ) : string | ||
e | RecognitionException | |
Результат | string |
public GetErrorMessage ( RecognitionException e, string tokenNames ) : string | ||
e | RecognitionException | |
tokenNames | string | |
Результат | string |
protected GetMissingSymbol ( IIntStream input, RecognitionException e, int expectedTokenType, BitSet follow ) : object | ||
input | IIntStream | |
e | RecognitionException | |
expectedTokenType | int | |
follow | BitSet | |
Результат | object |
public static GetRuleInvocationStack ( System.Diagnostics.StackTrace trace ) : IList |
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trace | System.Diagnostics.StackTrace | |
Результат | IList |
public GetRuleMemoization ( int ruleIndex, int ruleStartIndex ) : int | ||
ruleIndex | int | |
ruleStartIndex | int | |
Результат | int |
public GetRuleMemoizationCacheSize ( ) : int | ||
Результат | int |
public GetTokenErrorDisplay ( IToken t ) : string | ||
t | IToken | |
Результат | string |
public Match ( IIntStream input, int ttype, BitSet follow ) : object | ||
input | IIntStream | |
ttype | int | |
follow | BitSet | |
Результат | object |
public MatchAny ( IIntStream input ) : void | ||
input | IIntStream | |
Результат | void |
public Memoize ( IIntStream input, int ruleIndex, int ruleStartIndex ) : void | ||
input | IIntStream | |
ruleIndex | int | |
ruleStartIndex | int | |
Результат | void |
public MismatchIsMissingToken ( IIntStream input, BitSet follow ) : bool | ||
input | IIntStream | |
follow | BitSet | |
Результат | bool |
public MismatchIsUnwantedToken ( IIntStream input, int ttype ) : bool | ||
input | IIntStream | |
ttype | int | |
Результат | bool |
protected PushFollow ( BitSet fset ) : void | ||
fset | BitSet | |
Результат | void |
public Recover ( IIntStream input, RecognitionException re ) : void | ||
input | IIntStream | |
re | RecognitionException | |
Результат | void |
public RecoverFromMismatchedSet ( IIntStream input, RecognitionException e, BitSet follow ) : object | ||
input | IIntStream | |
e | RecognitionException | |
follow | BitSet | |
Результат | object |
protected RecoverFromMismatchedToken ( IIntStream input, int ttype, BitSet follow ) : object | ||
input | IIntStream | |
ttype | int | |
follow | BitSet | |
Результат | object |
public ReportError ( RecognitionException e ) : void | ||
e | RecognitionException | |
Результат | void |
public SetState ( RecognizerSharedState value ) : void | ||
value | RecognizerSharedState | |
Результат | void |
public ToStrings ( ICollection |
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tokens | ICollection |
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Результат | List |
public TraceIn ( string ruleName, int ruleIndex, object inputSymbol ) : void | ||
ruleName | string | |
ruleIndex | int | |
inputSymbol | object | |
Результат | void |
public TraceOut ( string ruleName, int ruleIndex, object inputSymbol ) : void | ||
ruleName | string | |
ruleIndex | int | |
inputSymbol | object | |
Результат | void |