Свойство | Тип | Описание | |
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ConnectToSerial | void | ||
DisconnectFromSerial | void | ||
ListenForClients | void | ||
Play | void | ||
ProcessClient | void | ||
ProcessDeleteAnimationCommand | void | ||
ProcessGetStatusCommand | void | ||
ProcessGetTitlesCommand | void | ||
ProcessGetUploadedAnimationsCommand | void | ||
ProcessPlayCommand | void | ||
ProcessStopCommand | void | ||
ProcessUploadAnimationCommand | void | ||
SendFrameToSerial | void | ||
StartListening | void |
Метод | Описание | |
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AnimationServer ( ) : System |
Initializes a new instance of the AnimationServer class. Sets the status to Idle.
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GetAnimationTitles ( ) : List |
Returns a list of animation titles.
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Метод | Описание | |
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ConnectToSerial ( ) : void |
Try to initialize the serial communications.
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DisconnectFromSerial ( ) : void |
Disconnect from serial and free up the com port.
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ListenForClients ( ) : void |
This function is designed to be run in a seperator thread. It listens for a new client, accepts the client and processes it, checks if the the server is still in listening mode, and then either exits or waits for another client.
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Play ( ) : void |
Plays the selected animation. Designed to be run in a seperate thread.
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ProcessClient ( |
Process the data from a client
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ProcessDeleteAnimationCommand ( NetworkStream clientStream ) : void |
Process a delete command. Gets 4 bytes that represent the animation index integer and deletes the corresponding animation in the list.
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ProcessGetStatusCommand ( NetworkStream clientStream ) : void |
Process a get status command.
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ProcessGetTitlesCommand ( NetworkStream clientStream ) : void |
Process a list command.
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ProcessGetUploadedAnimationsCommand ( NetworkStream clientStream ) : void |
Process a get uploaded animations command. It deseralizes a list of md5 hashes sent over the stream, and then only sends the animations that don't have hashes listed.
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ProcessPlayCommand ( NetworkStream clientStream ) : void |
Process a play command. Starts a new thread and plays the animation.
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ProcessStopCommand ( NetworkStream clientStream ) : void |
Process a stop command. Sets a flags that stops the animation playing thread and optionally sends a blank frame out.
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ProcessUploadAnimationCommand ( NetworkStream clientStream ) : void |
Process an upload command from a client. Deserializes the Animation send over the stream and adds it to the list of animations. TODO: Throw exceptions when this function is called and the server is in the wrong state.
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SendFrameToSerial ( |
Send a keyframe to the microcontroller using the packet protocol
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StartListening ( ) : void |
Spawns a thread that listens for new connections. It executes any commands and then exits the thread. If the Server is already listening, then the method does nothing.
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