Метод | Описание | |
---|---|---|
Blur ( DeviceContextHolder holder, |
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BlurHorizontally ( DeviceContextHolder holder, ShaderResourceView view, float power ) : void | ||
BlurReflectionHorizontally ( DeviceContextHolder holder, ShaderResourceView view, ShaderResourceView mapsView ) : void | ||
BlurReflectionVertically ( DeviceContextHolder holder, ShaderResourceView view, ShaderResourceView mapsView ) : void | ||
BlurVertically ( DeviceContextHolder holder, ShaderResourceView view, float power ) : void | ||
CalculateGaussian ( float dx, float dy, float force, float &weightsParameter, Vector4 &offsetsParameter ) : void | ||
Dispose ( ) : void | ||
Draw ( DeviceContextHolder holder, ShaderResourceView view ) : void | ||
OnInitialize ( DeviceContextHolder holder ) : void | ||
OnResize ( DeviceContextHolder holder ) : void |
Метод | Описание | |
---|---|---|
ComputeGaussian ( float n, float theta ) : float |
public Blur ( DeviceContextHolder holder, |
||
holder | DeviceContextHolder | |
source | ||
temporary | ||
power | float | |
iterations | int | |
target | ||
Результат | void |
public BlurHorizontally ( DeviceContextHolder holder, ShaderResourceView view, float power ) : void | ||
holder | DeviceContextHolder | |
view | ShaderResourceView | |
power | float | |
Результат | void |
public BlurReflectionHorizontally ( DeviceContextHolder holder, ShaderResourceView view, ShaderResourceView mapsView ) : void | ||
holder | DeviceContextHolder | |
view | ShaderResourceView | |
mapsView | ShaderResourceView | |
Результат | void |
public BlurReflectionVertically ( DeviceContextHolder holder, ShaderResourceView view, ShaderResourceView mapsView ) : void | ||
holder | DeviceContextHolder | |
view | ShaderResourceView | |
mapsView | ShaderResourceView | |
Результат | void |
public BlurVertically ( DeviceContextHolder holder, ShaderResourceView view, float power ) : void | ||
holder | DeviceContextHolder | |
view | ShaderResourceView | |
power | float | |
Результат | void |
public static CalculateGaussian ( float dx, float dy, float force, float &weightsParameter, Vector4 &offsetsParameter ) : void | ||
dx | float | |
dy | float | |
force | float | |
weightsParameter | float | |
offsetsParameter | Vector4 | |
Результат | void |
public Draw ( DeviceContextHolder holder, ShaderResourceView view ) : void | ||
holder | DeviceContextHolder | |
view | ShaderResourceView | |
Результат | void |
public OnInitialize ( DeviceContextHolder holder ) : void | ||
holder | DeviceContextHolder | |
Результат | void |
public OnResize ( DeviceContextHolder holder ) : void | ||
holder | DeviceContextHolder | |
Результат | void |