C# Класс AIEditor.Game1

This is the main type for your game
Наследование: Microsoft.Xna.Framework.Game
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Открытые методы

Метод Описание
Game1 ( ) : System
ProcessCommandLineArgument ( string argument ) : void

Защищенные методы

Метод Описание
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Описание методов

Draw() защищенный Метод

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

Game1() публичный Метод

public Game1 ( ) : System
Результат System

Initialize() защищенный Метод

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Результат void

ProcessCommandLineArgument() публичный Метод

public ProcessCommandLineArgument ( string argument ) : void
argument string
Результат void

Update() защищенный Метод

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void