Метод | Описание | |
---|---|---|
blockDamage ( int amount, weapon, source ) : bool | ||
laserArray ( ) : System.Collections |
public blockDamage ( int amount, weapon, source ) : bool | ||
amount | int | |
source | weapon, | |
Результат | bool |
public laserArray ( ) : System.Collections | ||
Результат | System.Collections |