Свойство | Тип | Описание | |
---|---|---|---|
direction | Vector2[] |
Метод | Описание | |
---|---|---|
DistancePointLine ( Vector3 point, Vector3 lineStart, Vector3 lineEnd ) : float | ||
ProjectPointLine ( Vector3 point, Vector3 lineStart, Vector3 lineEnd ) : Vector3 | ||
Start ( ) : void | ||
Update ( ) : void | ||
barrierGetter ( ) : List |
||
bomb ( Vector2 position, damageInfo, damage ) : bool | ||
cleanBoard ( ) : void | ||
destroyTurret ( Vector2 pos ) : void | ||
doTurretDamage ( Vector2 v ) : void | ||
generateHexMap ( int size ) : void | ||
generateMapObjects ( ) : void | ||
getAttackingTurrets ( Vector2 pos ) : List |
||
getTile ( Vector2 position ) : tile, | ||
initialize ( ) : void | ||
isBarrierSpawnPoint ( Vector2 pos ) : bool | ||
isBlocked ( Vector2 firePosition, Vector2 targetPosition ) : bool | ||
isDangerous ( Vector2 pos ) : bool | ||
isOccupied ( Vector2 pos ) : bool | ||
setBarrier ( Vector2 v, bool value ) : void | ||
setPlayers ( List |
||
spawnTurret ( Vector2 pos ) : void | ||
splashBomb ( Vector2 position, damageInfo, damage ) : bool | ||
turretGetter ( ) : List |
Метод | Описание | |
---|---|---|
almostEqual ( float a, float b ) : bool | ||
getPlayer ( Vector2 pos ) : player, | ||
isInBound ( float x1, float y1, float x2, float y2, float x, float y ) : bool | ||
occupiedByPlayer ( Vector2 pos ) : bool | ||
vecToBoard ( Vector2 v ) : List |
public DistancePointLine ( Vector3 point, Vector3 lineStart, Vector3 lineEnd ) : float | ||
point | Vector3 | |
lineStart | Vector3 | |
lineEnd | Vector3 | |
Результат | float |
public ProjectPointLine ( Vector3 point, Vector3 lineStart, Vector3 lineEnd ) : Vector3 | ||
point | Vector3 | |
lineStart | Vector3 | |
lineEnd | Vector3 | |
Результат | Vector3 |
public bomb ( Vector2 position, damageInfo, damage ) : bool | ||
position | Vector2 | |
damage | damageInfo, | |
Результат | bool |
public destroyTurret ( Vector2 pos ) : void | ||
pos | Vector2 | |
Результат | void |
public doTurretDamage ( Vector2 v ) : void | ||
v | Vector2 | |
Результат | void |
public getAttackingTurrets ( Vector2 pos ) : List |
||
pos | Vector2 | |
Результат | List |
public getTile ( Vector2 position ) : tile, | ||
position | Vector2 | |
Результат | tile, |
public isBarrierSpawnPoint ( Vector2 pos ) : bool | ||
pos | Vector2 | |
Результат | bool |
public isBlocked ( Vector2 firePosition, Vector2 targetPosition ) : bool | ||
firePosition | Vector2 | |
targetPosition | Vector2 | |
Результат | bool |
public setBarrier ( Vector2 v, bool value ) : void | ||
v | Vector2 | |
value | bool | |
Результат | void |
public setPlayers ( List |
||
playerList | List |
|
Результат | void |
public splashBomb ( Vector2 position, damageInfo, damage ) : bool | ||
position | Vector2 | |
damage | damageInfo, | |
Результат | bool |