Свойство | Тип | Описание | |
---|---|---|---|
ShowHideControls | GameObject[] | ||
activeReloadBar | PackedSprite, | ||
activeReloadFloat | PackedSprite, | ||
activeReloadZone | PackedSprite, | ||
aimingNeedle | PackedSprite, | ||
aimingOutline | PackedSprite, | ||
boyFace | PackedSprite, | ||
boyProgressBar | UIProgressBar, | ||
bulletCounterText | SpriteText, | ||
girlFace | PackedSprite, | ||
girlProgressBar | UIProgressBar, | ||
hint_lowAmmo | GameObject | ||
hint_reloadBin | GameObject | ||
hint_tapAgain | GameObject | ||
meleeButton | PackedSprite, | ||
moveAnalog | PackedSprite, | ||
moveOutline | PackedSprite, | ||
reloadButton | PackedSprite, | ||
reloadindEffect | PackedSprite, | ||
snd_onar_failed | |||
snd_onar_success | |||
totalBulletCounterText | SpriteText, |
Свойство | Тип | Описание | |
---|---|---|---|
ReloadButtonState | StateUpdate | ||
blinkText | bool | ||
initBoyTrans | Transform | ||
initGirlTrans | Transform | ||
screenPad | ScreenPad, | ||
showControls | bool | ||
showHideInitPos | Vector3[] |
Метод | Описание | |
---|---|---|
ActiveAimingZone ( bool _active ) : void | ||
ActiveMeleeButton ( bool _active ) : void | ||
ActiveMovingZone ( bool _active ) : void | ||
ActiveReloadBarColorUpdate ( float _value ) : void | ||
Awake ( ) : void | ||
DisableReloadButton ( ) : void | ||
EnableReloadButton ( ) : void | ||
HideActiveReloadBar ( string _state ) : IEnumerator | ||
OnActiveReload ( ) : void | ||
OnReload ( ) : void | ||
ShowActiveReloadBar ( ) : void | ||
ShowControls ( bool _show, float _sec ) : IEnumerator | ||
Start ( ) : void | ||
StopActiveReload ( ) : void | ||
Update ( ) : void | ||
UpdateAcceptActiveReload ( ) : void | ||
UpdateAcceptReload ( ) : void | ||
UpdateReloadDeactive ( ) : void |
Метод | Описание | |
---|---|---|
GoActiveReloadForSeconds ( float _seconds ) : IEnumerator | ||
OnBoyHit ( ) : IEnumerator | ||
OnGirlHit ( ) : IEnumerator |
public ActiveAimingZone ( bool _active ) : void | ||
_active | bool | |
Результат | void |
public ActiveMeleeButton ( bool _active ) : void | ||
_active | bool | |
Результат | void |
public ActiveMovingZone ( bool _active ) : void | ||
_active | bool | |
Результат | void |
public ActiveReloadBarColorUpdate ( float _value ) : void | ||
_value | float | |
Результат | void |
public HideActiveReloadBar ( string _state ) : IEnumerator | ||
_state | string | |
Результат | IEnumerator |
public ShowControls ( bool _show, float _sec ) : IEnumerator | ||
_show | bool | |
_sec | float | |
Результат | IEnumerator |
public UpdateAcceptActiveReload ( ) : void | ||
Результат | void |
public AudioClip,UnityEngine snd_onar_failed | ||
Результат |
public AudioClip,UnityEngine snd_onar_success | ||
Результат |