Метод | Описание | |
---|---|---|
Cut ( LineSegment2D, line, double minDist = 0.1f ) : Triangle2D[], | ||
GetLineSegments ( ) : LineSegment2D[], | ||
IsIntersecting ( LineSegment2D, ls ) : bool | ||
IsIntersecting ( LineSegment2D, ls, Vector2D, &p ) : bool | ||
IsPointInside ( Vector2D, pt ) : bool | ||
To3D ( ) : Triangle, | ||
Triangle2D ( ) : System | ||
Vertex ( int i ) : Vector2D, | ||
Vertex3D ( int i ) : Vector3D, |
Метод | Описание | |
---|---|---|
sign ( Vector2D, p1, Vector2D, p2, Vector2D, p3 ) : double |
public Cut ( LineSegment2D, line, double minDist = 0.1f ) : Triangle2D[], | ||
line | LineSegment2D, | |
minDist | double | |
Результат | Triangle2D[], |
public GetLineSegments ( ) : LineSegment2D[], | ||
Результат | LineSegment2D[], |
public IsIntersecting ( LineSegment2D, ls ) : bool | ||
ls | LineSegment2D, | |
Результат | bool |
public IsIntersecting ( LineSegment2D, ls, Vector2D, &p ) : bool | ||
ls | LineSegment2D, | |
p | Vector2D, | |
Результат | bool |
public IsPointInside ( Vector2D, pt ) : bool | ||
pt | Vector2D, | |
Результат | bool |