Метод |
Описание |
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AllAnswerPartsGiven ( ) : bool |
Returns whether or not the number of answer parts given to the most recent problem is equal to the correct number of answer parts. |
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Awake ( ) : void |
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CountProblemsAnsweredCorrectlySoFar ( ) : uint |
Counts the problems answered correctly so far. |
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GetMostRecentProblem ( ) : Problem, |
Returns the most recent Problem returned by the NextProblem() function. |
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IsInTestingMode ( ) : bool |
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NewHeartbeatTiming ( uint newTiming ) : void |
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NextProblem ( ) : Problem, |
Returns the next Problem for the Player as an instance of the Problem class. If there aren't enough Problems left in the queue, an asynchronous task will retrieve more from the Senseix server. |
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NextProblemFromInstance ( ) : void |
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OnApplicationFocus ( bool isFocused ) : void |
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Reinitialize ( ) : void |
Resends all the server communication involved in initializing the game. Primarily a debugging tool. |
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SetAccessToken ( string newAccessToken ) : void |
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ShowEmergencyWindow ( string additionalMessage ) : void |
Shows a window indicating that something horrible has happened. Use this if something horrible happens. |
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StaticReinitialize ( ) : void |
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Update ( ) : void |
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UpdateCurrentPlayerScore ( UInt32 score ) : void |
Updates the high score of the player on the SenseiX server. This will then be reflected in the leaderboard in the SenseiX menus. If this is not a high score, it will not override previous, higher scores. |
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UsesLeaderboard ( ) : bool |
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