Метод | Описание | |
---|---|---|
ExpandBounds ( SVGGraphicsPath, path ) : void | ||
Render ( SVGGraphicsPath, path, ISVGPathDraw pathDraw ) : bool | ||
SVGGArcAbs ( float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, Vector2 p ) : UnityEngine |
public ExpandBounds ( SVGGraphicsPath, path ) : void | ||
path | SVGGraphicsPath, | |
Результат | void |
public Render ( SVGGraphicsPath, path, ISVGPathDraw pathDraw ) : bool | ||
path | SVGGraphicsPath, | |
pathDraw | ISVGPathDraw | |
Результат | bool |
public SVGGArcAbs ( float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, Vector2 p ) : UnityEngine | ||
r1 | float | |
r2 | float | |
angle | float | |
largeArcFlag | bool | |
sweepFlag | bool | |
p | Vector2 | |
Результат | UnityEngine |