Метод | Описание | |
---|---|---|
QBezier ( float x0, float y0, float z0, float cx, float cy, float cz, float x1, float y1, float z1, Quaternion rot0, Quaternion rot1 ) : System.Collections | ||
clone ( ) : QBezier, | ||
diff ( float t ) : PathPoint, | ||
f ( float t ) : PathPoint, | ||
fVec3 ( float t ) : Vector3 | ||
integrate ( float t ) : float | ||
lengthToPoint ( float len ) : PathPoint, | ||
lengthToValue ( float len_ ) : float | ||
offset ( float x, float y, float z ) : void | ||
point ( float a, float b, float c, float t ) : float | ||
tangent ( float a, float b, float c, float t ) : float | ||
vector ( float t ) : PathVector, |
Метод | Описание | |
---|---|---|
__integrateInit ( ) : void | ||
__seek ( float len_, float d, float t0 = 0.5f, float td = 0.25f ) : float | ||
integrateF ( float t ) : float |
public QBezier ( float x0, float y0, float z0, float cx, float cy, float cz, float x1, float y1, float z1, Quaternion rot0, Quaternion rot1 ) : System.Collections | ||
x0 | float | |
y0 | float | |
z0 | float | |
cx | float | |
cy | float | |
cz | float | |
x1 | float | |
y1 | float | |
z1 | float | |
rot0 | Quaternion | |
rot1 | Quaternion | |
Результат | System.Collections |
public lengthToPoint ( float len ) : PathPoint, | ||
len | float | |
Результат | PathPoint, |
public lengthToValue ( float len_ ) : float | ||
len_ | float | |
Результат | float |
public offset ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
Результат | void |
public static point ( float a, float b, float c, float t ) : float | ||
a | float | |
b | float | |
c | float | |
t | float | |
Результат | float |
public static tangent ( float a, float b, float c, float t ) : float | ||
a | float | |
b | float | |
c | float | |
t | float | |
Результат | float |