Метод | Описание | |
---|---|---|
cancel ( string eventName ) : void | ||
isEventCancelled ( string eventName ) : bool | ||
trigger ( string eventName, GameObject obj, bool triggerOnlyForMe ) : void |
public static cancel ( string eventName ) : void | ||
eventName | string | |
Результат | void |
public static isEventCancelled ( string eventName ) : bool | ||
eventName | string | |
Результат | bool |
public static trigger ( string eventName, GameObject obj, bool triggerOnlyForMe ) : void | ||
eventName | string | |
obj | GameObject | |
triggerOnlyForMe | bool | |
Результат | void |