Свойство | Тип | Описание | |
---|---|---|---|
prefabs | List |
Метод | Описание | |
---|---|---|
GarbageCollect ( ) : void | ||
GetSceneScale ( PrefabInfo prefab ) : float | ||
ListSelectedPrefabs ( ) : string>.Dictionary |
||
LoadAssetFromBundle ( string fileName ) : GameObject | ||
LoadAssetFromBundleWWW ( string fileName ) : GameObject | ||
LoadAssetFromBundleWWW_cached_self ( string fileName, string cachedAssetBundle ) : IEnumerator | ||
SavePrefabInformation ( GeneratablePrefab, prefab, string assetPath, bool shouldRecomputePrefabInformation, bool replaceOld = true ) : void | ||
SavePrefabInformation_lazily ( string assetPath ) : void | ||
SetPrefabScaleAll ( ) : void | ||
SetPrefabScaleSingle ( ) : void | ||
SetupBundles ( ) : void | ||
SetupBundles_lazily ( ) : void | ||
SetupPrefabs ( bool shouldRecompute ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Метод | Описание | |
---|---|---|
Awake ( ) : void | ||
BuildAllAssetBundlesMerged ( ) : void | ||
BuildAllAssetBundlesSeparate ( ) : void | ||
CompileAssetBundles ( ) : void | ||
CompileAssetBundles_lazily ( ) : void | ||
CompileListOfProceduralComponents ( bool shouldRecomputePrefabInformation ) : void | ||
CreatePrefabFromModel ( ) : void | ||
GetScaleFromAbsolute ( GameObject obj, Vector3 absolute ) : float | ||
Init ( ) : void | ||
MakeSimplePrefabObj ( GameObject obj, string subPath ) : void | ||
SetupBundlesMenu ( ) : void | ||
SetupBundlesMenu_lazily ( ) : void | ||
SetupPrefabsFull ( ) : void | ||
SetupPrefabsQuick ( ) : void |
public GetSceneScale ( PrefabInfo prefab ) : float | ||
prefab | PrefabInfo | |
Результат | float |
public static ListSelectedPrefabs ( ) : string>.Dictionary |
||
Результат | string>.Dictionary |
public static LoadAssetFromBundle ( string fileName ) : GameObject | ||
fileName | string | |
Результат | GameObject |
public static LoadAssetFromBundleWWW ( string fileName ) : GameObject | ||
fileName | string | |
Результат | GameObject |
public static LoadAssetFromBundleWWW_cached_self ( string fileName, string cachedAssetBundle ) : IEnumerator | ||
fileName | string | |
cachedAssetBundle | string | |
Результат | IEnumerator |
public SavePrefabInformation ( GeneratablePrefab, prefab, string assetPath, bool shouldRecomputePrefabInformation, bool replaceOld = true ) : void | ||
prefab | GeneratablePrefab, | |
assetPath | string | |
shouldRecomputePrefabInformation | bool | |
replaceOld | bool | |
Результат | void |
public SavePrefabInformation_lazily ( string assetPath ) : void | ||
assetPath | string | |
Результат | void |
public static SetupBundles_lazily ( ) : void | ||
Результат | void |
public static SetupPrefabs ( bool shouldRecompute ) : void | ||
shouldRecompute | bool | |
Результат | void |