Свойство | Тип | Описание | |
---|---|---|---|
activePoint | int | ||
awakeTime | float | ||
colliderType | PolyCollider.ColliderType | ||
deathTime | float | ||
endPosition | Vector2 | ||
endTime | float | ||
insertPoint | int | ||
pointSelected | bool | ||
snapEnabled | bool | ||
snapValue | float | ||
startPosition | Vector2 | ||
startTime | float | ||
timeSlider | float |
Метод | Описание | |
---|---|---|
CreatePolyColliderObject ( ) : void | ||
DrawInsertPointGUI ( Vector3 points ) : bool | ||
OnInspectorGUI ( ) : void | ||
OnSceneGUI ( ) : void | ||
SetSnapEnabled ( bool enable ) : void | ||
SetSnapValue ( float snapVal ) : void | ||
setEndTime ( float time ) : void | ||
setPositionBasedOnTimer ( float time ) : void | ||
setStartTime ( float time ) : void |
Метод | Описание | |
---|---|---|
DrawHandles ( Vector3 p ) : void | ||
DrawLines ( Vector3 p ) : void | ||
GUIEditSettings ( ) : bool | ||
GUIPointSettings ( ) : bool | ||
GUIPositionSettings ( ) : bool | ||
GameObjectInit ( ) : void | ||
GetWorldPoint ( Camera cam, Vector2 pos ) : Vector2 | ||
OnDisable ( ) : void | ||
OnEnable ( ) : void | ||
PointDrawStyleInput ( Camera cam, Event e, Vector3 p ) : void | ||
Round ( Vector2 val, float snap ) : Vector2 | ||
Round ( Vector3 val, float snap ) : Vector3 | ||
Round ( float val, float snap ) : float | ||
ShortcutListener ( Event e ) : void | ||
ToggleEditingEnabled ( ) : void | ||
UndoRedoPerformed ( ) : void | ||
setEndPositions ( ) : void | ||
setStartPositions ( ) : void |
public static CreatePolyColliderObject ( ) : void | ||
Результат | void |
public DrawInsertPointGUI ( Vector3 points ) : bool | ||
points | Vector3 | |
Результат | bool |
public SetSnapEnabled ( bool enable ) : void | ||
enable | bool | |
Результат | void |
public SetSnapValue ( float snapVal ) : void | ||
snapVal | float | |
Результат | void |
public setPositionBasedOnTimer ( float time ) : void | ||
time | float | |
Результат | void |
public PolyCollider.ColliderType colliderType | ||
Результат | PolyCollider.ColliderType |