Свойство | Тип | Описание | |
---|---|---|---|
airborne_speed_change | float | ||
airborne_x_accel_factor | float | ||
airborne_x_slowdown_factor | float | ||
gravity | float | ||
grounded_speed_change | float | ||
keyJump | KeyCode, | ||
keyLeft | KeyCode, | ||
keyRight | KeyCode, | ||
myJumpSpeed | float | ||
prefab_bloodball | Object | ||
slide_grav_factor | float | ||
slide_jump_speed_x | float | ||
slide_jump_speed_y | float | ||
slide_keep_speed | float | ||
speed_air | float | ||
speed_ground | float | ||
time_since_jump_airmove_slower | float |
Метод | Описание | |
---|---|---|
BloodAgainstObjectAllowed ( GameObject o ) : bool | ||
MyMoveInit ( ) : void | ||
SpawnBloodOnContact ( |
||
SpawnBloodOnContact2 ( Vector3 hit_point, Vector3 hit_normal ) : void | ||
setKeyBindings ( KeyCode, left, KeyCode, right, KeyCode, jump ) : void |
Метод | Описание | |
---|---|---|
BoundsContainedIn ( Bounds inner, Bounds outer ) : bool | ||
ChangeValueWithSpeed ( float old, float target, float change_speed ) : float | ||
Interpolate ( float a, float b, float t ) : float | ||
JumpAndBumpKillCheck ( ) : void | ||
OnCollisionEnter ( Collision collision ) : void | ||
OnCollisionStay ( Collision collisionInfo ) : void | ||
OnControllerColliderHit ( |
||
Start ( ) : void | ||
Update ( ) : void |
public static BloodAgainstObjectAllowed ( GameObject o ) : bool | ||
o | GameObject | |
Результат | bool |
public static SpawnBloodOnContact ( |
||
hit | ||
Результат | void |
public static SpawnBloodOnContact2 ( Vector3 hit_point, Vector3 hit_normal ) : void | ||
hit_point | Vector3 | |
hit_normal | Vector3 | |
Результат | void |
public setKeyBindings ( KeyCode, left, KeyCode, right, KeyCode, jump ) : void | ||
left | KeyCode, | |
right | KeyCode, | |
jump | KeyCode, | |
Результат | void |
public static float airborne_speed_change | ||
Результат | float |
public static float airborne_x_accel_factor | ||
Результат | float |
public static float airborne_x_slowdown_factor | ||
Результат | float |
public static float grounded_speed_change | ||
Результат | float |
public static Object prefab_bloodball | ||
Результат | Object |
public static float slide_grav_factor | ||
Результат | float |
public static float slide_jump_speed_x | ||
Результат | float |
public static float slide_jump_speed_y | ||
Результат | float |
public static float slide_keep_speed | ||
Результат | float |