Свойство | Тип | Описание | |
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Combat | bool | ||
CombatTracks | int[] | ||
Death | bool | ||
DeathTracks | int[] | ||
EndGame | bool | ||
EndGameTracks | int[] | ||
Fleeing | bool | ||
FleeingTracks | int[] | ||
IdleTracks | int[] | ||
InIntro | bool | ||
InMap | bool | ||
Injured | bool | ||
InjuredTracks | int[] | ||
IntroTracks | int[] | ||
LastAttackCounter | float | ||
MainTrackList | UnityEngine.AudioClip[] | ||
MapTracks | int[] | ||
SpecialClip | bool | ||
Stopped | bool | ||
VictoryTracks | int[] | ||
WeaponDrawn | bool | ||
WeaponTracks | int[] |
Метод | Описание | |
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PlaySpecialClip ( int newTrackList ) : void |
PLays a special music clip. (eg fanfare)
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Resume ( ) : void |
Resumes playing music
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ResumeAll ( ) : void | ||
Stop ( ) : void |
Stops music
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StopAll ( ) : void |
Stops all music processing
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UpdateMusicState ( ) : void |
Updates the state of the music based on the current world and player state.
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Метод | Описание | |
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ChangeTracklist ( int newTrackList, int playingMode ) : void |
Changes the track playing if we go to to a new list
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GetMaxPriority ( ) : int |
Gets the current music state that is active and has the highest priority.
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PlayRandom ( int tracklist ) : void |
Picks a random track to play from the selected playlist.
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Start ( ) : void | ||
Update ( ) : void |
public PlaySpecialClip ( int newTrackList ) : void | ||
newTrackList | int | New track list. |
Результат | void |
public static float LastAttackCounter | ||
Результат | float |
public AudioClip[],UnityEngine MainTrackList | ||
Результат | UnityEngine.AudioClip[] |