Метод | Описание | |
---|---|---|
HandleMaterial ( string materialLocation, string mtlFileContents ) : void | ||
OnPostprocessModel ( GameObject obj ) : void | ||
OnPreprocessModel ( ) : void | ||
ProcessMtlFile ( string fileLocation ) : void |
Метод | Описание | |
---|---|---|
LookUpMtlPrefix ( string mtlKey, string mtlContents ) : string | ||
OnPostprocessAllAssets ( string importedAssets, string deletedAssets, string movedAssets, string movedFromAssetPaths ) : void | ||
SetShaderTagToTransparent ( string fullMaterialPath ) : void | ||
TryRegressProperties ( Material mat, string mtlContents ) : void | ||
TrySetColor ( string mtlKey, string mtlAlphaKey, string shaderKey, Material mat, string mtlContents ) : void | ||
TrySetTexMap ( string mtlKey, string shaderKey, Material mat, string texDirectory, string mtlContents ) : void |
public HandleMaterial ( string materialLocation, string mtlFileContents ) : void | ||
materialLocation | string | |
mtlFileContents | string | |
Результат | void |
public OnPostprocessModel ( GameObject obj ) : void | ||
obj | GameObject | |
Результат | void |
public ProcessMtlFile ( string fileLocation ) : void | ||
fileLocation | string | |
Результат | void |