Метод |
Описание |
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GenerateRoom ( Structure, baseStruct = null ) : bool |
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GetEmpty ( Structure, s, string t = "Normal" ) : int[] |
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GetMapVal ( int x, int y ) : int |
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MakeBookcases ( ) : void |
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MakeBounds ( ) : void |
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MakeCells ( ) : void |
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MakeChandeliers ( ) : void |
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MakeChests ( ) : void |
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MakeDoorways ( ) : void |
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MakeEnemies ( ) : void |
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MakeFloors ( ) : void |
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MakeMapData ( ) : void |
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MakeShops ( ) : void |
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MakeSpecials ( ) : void |
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MakeStairs ( ) : void |
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MakeStairways ( int level ) : void |
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MakeTorches ( ) : void |
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MakeWalls ( ) : void |
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Opposite ( int d ) : int |
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Place ( int x, int y, float h, GameObject g ) : void |
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PlaceWall ( int x, int y ) : void |
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SetSpecials ( ) : void |
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StructureOn ( Vector2 v ) : Structure |
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StructureOn ( int x, int y ) : Structure |
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