C# Класс L3Boss, PaperCowboys

Наследование: EnemyBoss, IDamageTaker
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Открытые свойства

Свойство Тип Описание
sndFire UnityEngine.AudioClip

Открытые методы

Метод Описание
FireGun ( ) : void

This function is called in a timer by all clients to try to make this enemy fire. It must be run for all players because the master client can change.

IDamageTaker ( IDamageDealer damageDealer ) : void

Called by the player observing their projectile making contact with this character to inflict damage to this character. This must never be called from an RPC.

PlayFireSound ( ) : void

This function is called in a timer by all clients to try to make this enemy play firing sounds.

Защищенные методы

Метод Описание
FixedUpdate ( ) : void
Start ( ) : void

Приватные методы

Метод Описание
RPCBoss3BeginDying ( ) : void
RPCBoss3TakeDamage ( float damage, NetworkPlayer owningPlayer ) : void
RPCBoss3TakeDamage ( float damage, PhotonPlayer, owningPlayer ) : void
RPCBoss3TakeDamage ( float damage, uLink owningPlayer ) : void
RPCDestroy ( ) : void

Описание методов

FireGun() публичный Метод

This function is called in a timer by all clients to try to make this enemy fire. It must be run for all players because the master client can change.
public FireGun ( ) : void
Результат void

FixedUpdate() защищенный Метод

protected FixedUpdate ( ) : void
Результат void

IDamageTaker() публичный Метод

Called by the player observing their projectile making contact with this character to inflict damage to this character. This must never be called from an RPC.
public IDamageTaker ( IDamageDealer damageDealer ) : void
damageDealer IDamageDealer
Результат void

PlayFireSound() публичный Метод

This function is called in a timer by all clients to try to make this enemy play firing sounds.
public PlayFireSound ( ) : void
Результат void

Start() защищенный Метод

protected Start ( ) : void
Результат void

Описание свойств

sndFire публичное свойство

The sound effect played when this object fires
public AudioClip,UnityEngine sndFire
Результат UnityEngine.AudioClip