Метод |
Описание |
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Awake ( ) : void |
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Coroutime_Timer ( ) : IEnumerator, |
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Coroutine_Delay ( float duration ) : IEnumerator, |
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Coroutine_MoveOverSeconds ( GameObject, objectToMove, Vector3, end, float seconds ) : IEnumerator, |
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Coroutine_Shuffle ( ) : IEnumerator, |
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LoadLevel ( ) : bool |
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OnDestroy ( ) : void |
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OnEnterLoading ( ) : void |
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OnEnterPlaying ( ) : void |
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OnEnterShowSolution ( ) : void |
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OnEnterShuffling ( ) : void |
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OnEnterWin ( ) : void |
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OnExitShowSolution ( ) : void |
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OnSetCorrectPosition ( SplitTile, tile ) : void |
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OnUpdatePlaying ( ) : void |
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OnUpdateShowSolution ( ) : void |
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Shuffle ( ) : void |
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Shuffle ( GameObject, obj ) : void |
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Start ( ) : void |
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Update ( ) : void |
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