Свойство | Тип | Описание | |
---|---|---|---|
BOOST_PICKUPS | string | ||
CurrentTimeScale | float | ||
FUEL_PICKUPS | string | ||
HIGH_SCORE | string | ||
LAST_HIGHSCORE_NAME | string | ||
LastHighScoreName | string | ||
PLAYTHROUGHS | string | ||
SHIELD_PICKUPS | string | ||
SkipTutorial | bool | ||
gamePaused | bool | ||
shipSelected | SHIP, |
Метод | Описание | |
---|---|---|
SaveScoresToDisk ( Player, PlayerObject, bool ClearHighScore ) : void | ||
SetDefaultTimeScale ( ) : void | ||
SetTimeScale ( float newScale ) : void | ||
TogglePause ( ) : void |
Метод | Описание | |
---|---|---|
Awake ( ) : void | ||
SaveLastHighScoreName ( ) : void | ||
SetBoostCount ( Player, PlayerObject ) : void | ||
SetFuelCount ( Player, PlayerObject ) : void | ||
SetHighScore ( Player, PlayerObject, bool ClearHighScore ) : void | ||
SetNumberPlaythroughs ( ) : void | ||
SetShieldCount ( Player, PlayerObject ) : void |
public static SaveScoresToDisk ( Player, PlayerObject, bool ClearHighScore ) : void | ||
PlayerObject | Player, | |
ClearHighScore | bool | |
Результат | void |
public static SetDefaultTimeScale ( ) : void | ||
Результат | void |
public static SetTimeScale ( float newScale ) : void | ||
newScale | float | |
Результат | void |
public static float CurrentTimeScale | ||
Результат | float |
public static string LAST_HIGHSCORE_NAME | ||
Результат | string |
public static string LastHighScoreName | ||
Результат | string |