Метод |
Описание |
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AnimateClearingCup ( BeerPongCup, hitCup ) : void |
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BallReleased_Enter ( ) : void |
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BallReleased_Update ( ) : void |
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CurrentPlayerInactive_Enter ( ) : void |
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CurrentPlayerInactive_Update ( ) : void |
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DestroyMyPhotonObject ( ) : void |
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DestroyPreviousRoundObjects ( ) : void |
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DidAnimateClearingCups ( ) : bool |
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DidClearCups ( BeerPong, playerID ) : bool |
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GameOver_Enter ( ) : void |
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GameOver_Exit ( ) : void |
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GameOver_Update ( ) : void |
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HandleOnHitMyCup ( int cupNumber ) : void |
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HandleOnThrowEnd ( ) : void |
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HitOpponentCup_Update ( ) : void |
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HitRing_Enter ( ) : void |
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HitRing_Exit ( ) : void |
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HitRing_FixedUpdate ( ) : void |
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Init_Enter ( ) : void |
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InvalidPlayerPosition_Enter ( ) : void |
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InvalidPlayerPosition_Exit ( ) : void |
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InvalidPlayerPosition_Update ( ) : void |
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MissedOpponentCup_Enter ( ) : void |
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OnHitOpponentCup ( int cupID ) : void |
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OnHitRing ( PowerUpRing, ring ) : void |
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OnHitRocketRing ( ) : void |
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OnHitShotGunRing ( ) : void |
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Pairing_Update ( ) : void |
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RenderBallBeforeThrow ( ) : void |
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RenderTrail_Enter ( ) : void |
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RenderTrail_Exit ( ) : void |
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RenderTrail_Update ( ) : void |
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SetThrowDirection ( ) : void |
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SetUpBall ( ) : void |
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SetUpCamera ( BeerPong, playerID ) : void |
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SetUpCups ( ) : void |
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SetUpObstacles ( ) : void |
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SetUpRings ( ) : void |
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UpdateOnHitRocketRing ( ) : void |
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UpdateOnHitShotGunRing ( ) : void |
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WaitToThrow_Enter ( ) : void |
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WaitToThrow_Exit ( ) : void |
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WaitToThrow_Update ( ) : void |
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