C# Класс GameDropDirector, PaperCowboys

This component should be attached to the GameManager game object of a game scene. It is used by the GameDirector component to decide what item to drop when a player earns one. Developers can modify this component's values in the scene from the Unity editor's inspector window to dictate what can drop and how often. For example, you don't want players getting high level weapons in level 1; likewise getting pistols at level 20 is rather useless.
Наследование: MonoBehaviour
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Открытые свойства

Свойство Тип Описание
availableAmmoDrops ItemDrop[],
availableHatDrops ItemDrop[],
availableMouthDrops ItemDrop[],
availableWeaponDrops ItemDrop[],

Открытые методы

Метод Описание
GetAvailableDrop ( ItemDropType itemDropType ) : ItemDrop,

Gets the available drop.

Описание методов

GetAvailableDrop() публичный Метод

Gets the available drop.
public GetAvailableDrop ( ItemDropType itemDropType ) : ItemDrop,
itemDropType ItemDropType /// Item drop type. ///
Результат ItemDrop,

Описание свойств

availableAmmoDrops публичное свойство

The available ammo drops for this level.
public ItemDrop[], availableAmmoDrops
Результат ItemDrop[],

availableHatDrops публичное свойство

The available hat drops for this level.
public ItemDrop[], availableHatDrops
Результат ItemDrop[],

availableMouthDrops публичное свойство

The available mouth accessory drops for this level.
public ItemDrop[], availableMouthDrops
Результат ItemDrop[],

availableWeaponDrops публичное свойство

The available weapon drops for this level.
public ItemDrop[], availableWeaponDrops
Результат ItemDrop[],