Свойство | Тип | Описание | |
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camAssociated | Camera |
Метод | Описание | |
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Start ( ) : void |
Processing performed by Unity when an instance is created. Control if a camera is associated, if it is not the case, it use the main camera.
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Update ( ) : void |
Called every frame, if the MonoBehaviour is enabled. Replace the grid if the associated camera has moved.
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Метод | Описание | |
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CalculDemiLePlusProche ( float value ) : float |
Calculate the number in .5 nearest to the value passed as argument.
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