Метод | Описание | |
---|---|---|
GetNodeName ( string boneType ) : string | ||
OnConnect ( Controller controller ) : void |
Check if the device is well connected
|
|
OnDisconnect ( Controller controller ) : void | ||
OnFrame ( Controller controller ) : void |
Function called each frame. Overriding it allows to write at the frame rate of the device.
|
|
RecordStream ( Frame, frame ) : void | ||
StartRecord ( ) : void | ||
StopRecord ( ) : Scene |
Метод | Описание | |
---|---|---|
AddChildBone ( string boneType, Node parentNode ) : Node | ||
AddNewFrame ( Hand hand, Animation anim ) : void |
Add a new frame Animation channel
|
|
BoneToNode ( Bone bone ) : QuaternionKey>.Tuple |
||
CreateNodeHierarchy ( Hand hand ) : void |
Build a Node hierachy into the scene property 'mainScene' from a Hand object
|
|
InitNodeAnimChannel ( Hand hand ) : void | ||
RecordHand ( Hand hand ) : void |
Take a Hand argument which will be converted and added into one of the animation present in the animList property
|
|
SafeWriteLine ( String line ) : void |
Lock the current thread to write a message. Temporary function for Debug.
|
public static GetNodeName ( string boneType ) : string | ||
boneType | string | |
Результат | string |
public OnConnect ( Controller controller ) : void | ||
controller | Controller | Controller that represent the device. |
Результат | void |
public OnDisconnect ( Controller controller ) : void | ||
controller | Controller | |
Результат | void |
public OnFrame ( Controller controller ) : void | ||
controller | Controller | Controller that represent the device. |
Результат | void |
public RecordStream ( Frame, frame ) : void | ||
frame | Frame, | |
Результат | void |