C# Класс DW_WaterSplash, Feiko-Unity-OLD

Наследование: MonoBehaviour
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Открытые свойства

Свойство Тип Описание
SplashPrefab ParticleSystem
SplashSounds UnityEngine.AudioClip[]
SplashThreshold float

Открытые методы

Метод Описание
OnFluidVolumeEnter ( IDynamicWaterFluidVolume eventWater ) : void

Called when BuoyantObject enters the water.

OnFluidVolumeExit ( IDynamicWaterFluidVolume eventWater ) : void

Called when BuoyantObject exits the water.

Приватные методы

Метод Описание
SpawnSplash ( ParticleSystem splashPrefab, Vector3 position ) : void

Описание методов

OnFluidVolumeEnter() публичный Метод

Called when BuoyantObject enters the water.
public OnFluidVolumeEnter ( IDynamicWaterFluidVolume eventWater ) : void
eventWater IDynamicWaterFluidVolume /// The FluidVolume which the object has entered. ///
Результат void

OnFluidVolumeExit() публичный Метод

Called when BuoyantObject exits the water.
public OnFluidVolumeExit ( IDynamicWaterFluidVolume eventWater ) : void
eventWater IDynamicWaterFluidVolume /// The FluidVolume which the object has left. ///
Результат void

Описание свойств

SplashPrefab публичное свойство

The ParticleSystem prefab that will be instantiated on impact.
public ParticleSystem SplashPrefab
Результат ParticleSystem

SplashSounds публичное свойство

The AudioClip[] array, from which one random sound will be played upon impact.
public AudioClip[],UnityEngine SplashSounds
Результат UnityEngine.AudioClip[]

SplashThreshold публичное свойство

Minimum rigibody.velocity.y value to instantiate splash.
public float SplashThreshold
Результат float