Свойство | Тип | Описание | |
---|---|---|---|
fasolKaiju | GameObject | ||
gozuKaiju | GameObject | ||
kremonoKaiju | GameObject | ||
macedonKaiju | GameObject | ||
mantraKaiju | GameObject | ||
spawnPool | List |
||
spawnPosition | Vector3 | ||
spawnablePrefabs | GameObject[] | ||
trikarenosKaiju | GameObject | ||
vorkoKaiju | GameObject | ||
yumKaaxKaiju | GameObject |
Метод | Описание | |
---|---|---|
OnClientConnect ( NetworkConnection conn ) : void | ||
OnClientSceneChanged ( NetworkConnection conn ) : void | ||
OnStartServer ( ) : void | ||
addSpawnPositions ( ) : void | ||
chooseKaiju ( string kaijuName ) : void | ||
getRandomPosition ( ) : void | ||
restartGame ( ) : void |
Метод | Описание | |
---|---|---|
Awake ( ) : void | ||
OnLevelWasLoaded ( ) : void | ||
checkPlayerCount ( NetworkConnection conn ) : IEnumerator | ||
customAddPlayer ( NetworkMessage networkMessage ) : void | ||
forceSceneReload ( NetworkMessage networkMessage ) : void | ||
makeKaijuPlayer ( GameObject gmo, GameObject player, NetworkMessage networkMessage ) : void | ||
sendMessage ( NetworkConnection conn ) : void |
public OnClientConnect ( NetworkConnection conn ) : void | ||
conn | NetworkConnection | |
Результат | void |
public OnClientSceneChanged ( NetworkConnection conn ) : void | ||
conn | NetworkConnection | |
Результат | void |
public chooseKaiju ( string kaijuName ) : void | ||
kaijuName | string | |
Результат | void |