C# Класс Consumable, unitystation

Наследование: MonoBehaviour
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Открытые методы

Метод Описание
CanBeConsumedBy ( GameObject, eater ) : bool

Check thats eater can consume this item

ServerPerformInteraction ( interaction ) : void
TryConsume ( GameObject eater ) : void

Try to consume this item by eater. Server side only.

TryConsume ( GameObject feeder, GameObject eater ) : void

Try to consume this item by eater. Server side only.

WillInteract ( interaction, NetworkSide side ) : bool

Описание методов

CanBeConsumedBy() публичный Метод

Check thats eater can consume this item
public CanBeConsumedBy ( GameObject, eater ) : bool
eater GameObject, Player that want to eat item
Результат bool

ServerPerformInteraction() публичный Метод

public ServerPerformInteraction ( interaction ) : void
Результат void

TryConsume() публичный Метод

Try to consume this item by eater. Server side only.
public TryConsume ( GameObject eater ) : void
eater GameObject Player that want to eat item
Результат void

TryConsume() публичный абстрактный Метод

Try to consume this item by eater. Server side only.
public abstract TryConsume ( GameObject feeder, GameObject eater ) : void
feeder GameObject Player that feed eater. Can be same as eater.
eater GameObject Player that is going to eat item
Результат void

WillInteract() публичный Метод

public WillInteract ( interaction, NetworkSide side ) : bool
side NetworkSide
Результат bool