Свойство | Тип | Описание | |
---|---|---|---|
Algorithm | EAlgorithm | ||
BackFaceDistanceFactor | float | ||
CreateHullMesh | bool | ||
CreateMeshAssets | bool | ||
DebugLog | bool | ||
DelayBatchedCalls | bool | ||
ForceNoMultithreading | bool | ||
InternalScale | float | ||
IsTrigger | bool | ||
LegacyDepth | int | ||
MaxHullVertices | int | ||
MaxHulls | int | ||
MinHullVolume | float | ||
NormalizeInputMesh | bool | ||
PhysMaterial | |||
Precision | float | ||
ShowAdvancedOptions | bool | ||
VHACD_Concavity | float | ||
VHACD_MaxVerticesPerCH | int | ||
VHACD_MinVolumePerCH | float | ||
VHACD_NormalizeMesh | bool | ||
VHACD_NumVoxels | int | ||
m_aGoHulls | GameObject[] |
Метод | Описание | |
---|---|---|
CancelComputation ( ) : void | ||
ComputeHulls ( LogDelegate log, ProgressDelegate progress ) : bool | ||
DestroyHulls ( ) : void | ||
FH_CreateColliders ( GameObject obj, string vrmlText, bool isBatchMode ) : void | ||
GetLargestHullFaces ( ) : int | ||
GetLargestHullVertices ( ) : int | ||
ReadVrml ( string contents, ProgressDelegate progress, string debugNameObj = "???" ) : List |
Метод | Описание | |
---|---|---|
CancelConvexDecomposition ( ) : void | ||
CreateCollidersMenuCommand ( ) : void | ||
CreateProgressBar ( System onCancel, string title = "Computing hulls" ) : ProgressDelegate | ||
DllClose ( ) : void | ||
DllInit ( bool bUseMultithreading ) : void | ||
DoConvexDecomposition ( SConvexDecompositionInfoInOut &infoInOut, Vector3 pfVertices, int puIndices ) : bool | ||
FH_Cancel ( ) : void | ||
FH_ComputeHulls ( GameObject obj, ProgressDelegate progress = null ) : void | ||
FH_CreateHullsFromVrml ( GameObject obj, string vrml, ProgressDelegate progress ) : void | ||
FillHullMeshData ( uint uHullIndex, float &pfVolumeOut, int pnIndicesOut, Vector3 pfVerticesOut ) : bool | ||
GetHullInfo ( uint uHullIndex, SConvexDecompositionHullInfo &infoOut ) : bool | ||
OnDestroy ( ) : void | ||
Reset ( ) : void | ||
SetLogFunctionPointer ( IntPtr pfnUnity3DLog ) : void | ||
SetProgressFunctionPointer ( IntPtr pfnUnity3DProgress ) : void | ||
ShowEditorProgressBar ( string message, float fPercent ) : void | ||
Update ( ) : void |
public ComputeHulls ( LogDelegate log, ProgressDelegate progress ) : bool | ||
log | LogDelegate | |
progress | ProgressDelegate | |
Результат | bool |
public static FH_CreateColliders ( GameObject obj, string vrmlText, bool isBatchMode ) : void | ||
obj | GameObject | |
vrmlText | string | |
isBatchMode | bool | |
Результат | void |
public static ReadVrml ( string contents, ProgressDelegate progress, string debugNameObj = "???" ) : List |
||
contents | string | |
progress | ProgressDelegate | |
debugNameObj | string | |
Результат | List |
public static bool DelayBatchedCalls | ||
Результат | bool |
public PhysicMaterial,UnityEngine PhysMaterial | ||
Результат |