Метод | Описание | |
---|---|---|
ClearPool ( ) : void | ||
GetBullet ( ) : GameObject | ||
GetPrefabType ( ) : GameObject | ||
InitializeBulletPool ( int size, GameObject prefab ) : void | ||
ReactivateBullet ( GameObject obj ) : void | ||
ReturnBulletToPool ( GameObject obj ) : void |
public InitializeBulletPool ( int size, GameObject prefab ) : void | ||
size | int | |
prefab | GameObject | |
Результат | void |
public ReactivateBullet ( GameObject obj ) : void | ||
obj | GameObject | |
Результат | void |
public ReturnBulletToPool ( GameObject obj ) : void | ||
obj | GameObject | |
Результат | void |