Name |
Description |
Button |
Structure storing the state of a digital (on/off) button |
InputButtons |
Structure storing the current state of a gamepad's buttons |
InputManager.InputManager |
|
InputThumbSticks |
Structure storing the current state of a gamepad's thumbsticks |
InputTriggers |
Structure storing the current state of a gamepad's triggers |
KeyMap |
|
KeyState |
Stores a list of Button Key States |
KeyboardInputState |
|
KeyboardMouseMapping |
|
KeyboardMouseState |
|
MouseInputState |
|
NoPlayerInput |
Stub Class used when no Input device is connected |
PlayerInput |
PlayerInput is a class that stores the current player's input state |
TouchMap |
|
TouchMapping |
|
Vibration |
|
VirtualGamePadButtonSkin |
|
VirtualGamePadControlSkin |
|
VirtualGamePadSkin |
|
VirtualGamePadStickSkin |
|