Name |
Description |
AdultVitaboyModel |
Wrapper class for SimAvatar with a default skeleton, "adult.skel". |
Animation |
Represents an animation for a model. |
AnimationHandle |
Handle to an animation. |
AnimationMotion |
An animation consists of a number of motions that each move a bone. A motion can have properties associated with it, enumerated in a time property list, which has a list of properties. |
Animator |
An animator is used to animate an avatar. |
Appearance |
Represents an appearance for a model. |
AppearanceBinding |
TypeID and FileID for a binding pointed to by an appearance. |
Avatar |
The base class for all avatars in the game. |
AvatarAppearanceInstance |
Holds bindings for an avatar. |
AvatarBindingInstance |
Holds a mesh and texture for an avatar. |
Binding |
Bindings points to meshes and appearances. |
BlendData |
Blending data for a mesh/model. |
Bone |
Bones are used to animate characters. They hold rotation and translation data. |
BoneBinding |
A bone binding associates vertices and blende vertices with bones. |
Gesture |
A gesture points to a purchasable outfit, which can be used to access the mesh and texture for the gesture. |
Hand |
A hand is a collection of gestures. |
HandGroup |
Hand groups collect together the various hand gesture appearances of the game. There are always exactly 18 appearances referenced in a hand group (3 skin colors × 2 hands × 3 gestures). |
HandSet |
A hand set is a set of hands (left and right) for an appearance (light, dark or medium). |
Mesh |
3D Mesh. |
Outfit |
Outfits collect together the light-, medium-, and dark-skinned versions of an appearance and associate them collectively with a hand group and a body region (head or body). |
PropertyList |
Lists properties associated with a motion. |
PropertyListItem |
An item in a skeleton's Property List. |
PurchasableOutfit |
Purchasable outfits identify the outfits in the game which the user can purchase from a clothes rack and then change into using a wardrobe. |
SimAvatar |
Represents all sims in the game. |
Skeleton |
Skeletons specify the network of bones that can be moved by an animation to bend the applied meshes of a rendered character. Skeletons also provide non-animated default translation and rotation values for each bone. |
TimePropertyList |
Lists property lists associated with a motion. |
TimePropertyListItem |
Stores PropertyList instances and associates them with an ID. |