C# (CSharp) DeltaDNA Namespace

Nested Namespaces

DeltaDNA.Android
DeltaDNA.Editor
DeltaDNA.MiniJSON

Classes

Name Description
AndroidNotifications Android Notifications enables a game to register with Google's GCM service. Is uses our native Android plugin to retreive the registration id required to send a push notification to a game. This id is sent to our platform as appropriate.
BackgroundLayer
BuildScripts
ButtonsLayer
ClientInfo The ClientInfo class determines facts about the device the game is being played on. The results are formatted to be valid game parameter values.
Engage
EngageRequest
EngagementTest
EventStore The Event Store queues game events until they are ready to be sent to Collect. It is a double buffer queue, events are written to one queue whilst being read from another. Mostly files are used to hold the events as UTF8 json strings. For platforms that don't support filesystem, such as Webplayer in memory files are used instead.
Example
GameEventTest
HttpRequest
ImageMessage
ImageMessage.BackgroundLayer
ImageMessage.ButtonsLayer
ImageMessage.EventArgs
ImageMessage.Layer
ImageMessage.ShimLayer
ImageMessage.SpriteMap
ImageMessageTest
IosNotifications iOS Notifications Plugin enables a game to register with Apple's push notification service. It provides some additional functionality not easily accessible from Unity. By using the events, a game can be notified when a game has registered with the service and when push notification has occured. We use these events to log notifications with the DeltaDNA platform.
Layer
Logger
MiniJSONTest
Network
Params
Popup
PopupEventArgs
ProductTest
Settings
SetupTest
ShimLayer
SpriteMap
TransactionTest