C# Class toop_project.src.Matrix.DiagonalMatrix

Inheritance: BaseMatrix
Exibir arquivo Open project: ProjectSun/toop-project Class Usage Examples

Public Methods

Method Description
DiagonalMatrix ( double di, double al, double au, int shift_l, int shift_u ) : System
LLt ( ) : BaseMatrix
LMult ( Vector x, bool UseDiagonal ) : Vector
LSolve ( Vector x, bool UseDiagonal ) : Vector
LU ( ) : BaseMatrix
LUsq ( ) : BaseMatrix
LtMult ( Vector x, bool UseDiagonal ) : Vector
LtSolve ( Vector x, bool UseDiagonal ) : Vector
Multiply ( Vector x ) : Vector
Run ( Action fun ) : void
TMultiply ( Vector x ) : Vector
UMult ( Vector x, bool UseDiagonal ) : Vector
USolve ( Vector x, bool UseDiagonal ) : Vector
UtMult ( Vector x, bool UseDiagonal ) : Vector
UtSolve ( Vector x, bool UseDiagonal ) : Vector

Method Details

DiagonalMatrix() public method

public DiagonalMatrix ( double di, double al, double au, int shift_l, int shift_u ) : System
di double
al double
au double
shift_l int
shift_u int
return System

LLt() public method

public LLt ( ) : BaseMatrix
return BaseMatrix

LMult() public method

public LMult ( Vector x, bool UseDiagonal ) : Vector
x toop_project.src.Vector_.Vector
UseDiagonal bool
return toop_project.src.Vector_.Vector

LSolve() public method

public LSolve ( Vector x, bool UseDiagonal ) : Vector
x toop_project.src.Vector_.Vector
UseDiagonal bool
return toop_project.src.Vector_.Vector

LU() public method

public LU ( ) : BaseMatrix
return BaseMatrix

LUsq() public method

public LUsq ( ) : BaseMatrix
return BaseMatrix

LtMult() public method

public LtMult ( Vector x, bool UseDiagonal ) : Vector
x toop_project.src.Vector_.Vector
UseDiagonal bool
return toop_project.src.Vector_.Vector

LtSolve() public method

public LtSolve ( Vector x, bool UseDiagonal ) : Vector
x toop_project.src.Vector_.Vector
UseDiagonal bool
return toop_project.src.Vector_.Vector

Multiply() public method

public Multiply ( Vector x ) : Vector
x toop_project.src.Vector_.Vector
return toop_project.src.Vector_.Vector

Run() public method

public Run ( Action fun ) : void
fun Action
return void

TMultiply() public method

public TMultiply ( Vector x ) : Vector
x toop_project.src.Vector_.Vector
return toop_project.src.Vector_.Vector

UMult() public method

public UMult ( Vector x, bool UseDiagonal ) : Vector
x toop_project.src.Vector_.Vector
UseDiagonal bool
return toop_project.src.Vector_.Vector

USolve() public method

public USolve ( Vector x, bool UseDiagonal ) : Vector
x toop_project.src.Vector_.Vector
UseDiagonal bool
return toop_project.src.Vector_.Vector

UtMult() public method

public UtMult ( Vector x, bool UseDiagonal ) : Vector
x toop_project.src.Vector_.Vector
UseDiagonal bool
return toop_project.src.Vector_.Vector

UtSolve() public method

public UtSolve ( Vector x, bool UseDiagonal ) : Vector
x toop_project.src.Vector_.Vector
UseDiagonal bool
return toop_project.src.Vector_.Vector