Property | Type | Description | |
---|---|---|---|
CompressedTileBody | void | ||
CompressedTileFlags | byte | ||
Tile | void | ||
Tile | void | ||
TileSize | int |
Method | Description | |
---|---|---|
AngerQuestsFinished ( int number ) : void | ||
AnglerQuest ( string text ) : void | ||
Begin ( ) : void | ||
Begin ( Packet id ) : void | ||
Begin ( int id ) : void | ||
Bool ( bool data ) : void | ||
BootPlayer ( int plr, string msg ) : void | ||
Broadcast ( ) : void | ||
Broadcast ( byte bytes ) : void | ||
BroadcastExcept ( byte bytes, int i ) : void | ||
BroadcastExcept ( int i ) : void | ||
BuildPlayerUpdate ( int i ) : void | ||
Byte ( bool data ) : void | ||
Byte ( byte data ) : void | ||
Byte ( byte data, int length ) : void | ||
Byte ( int data ) : void | ||
CatchNPC ( int number, float number2 ) : void | ||
ChestItem ( int chestId, int itemId ) : void | ||
ChestUnlock ( int playerId, int param, int x, int y ) : void | ||
Clear ( ) : void | ||
Color ( Color data ) : void | ||
ConnectionRequest ( string version ) : void | ||
ConnectionResponse ( int clientId ) : void | ||
DamageNPC ( int npcId, int damage, float knockback, int direction, bool crit = false ) : void | ||
Disconnect ( string reason ) : void | ||
DoorUpdate ( int doorAction, int x, int y, int doorDirection ) : void | ||
End ( ) : void | ||
EnterZone ( int playerId ) : void | ||
Float ( float data ) : void | ||
FloatUnsafe ( float data ) : void | ||
FlowLiquid ( int x, int y ) : void | ||
HealPlayer ( int playerId, int amount ) : void | ||
HitSwitch ( short x, short y ) : void | ||
Int ( double data ) : void | ||
Int ( int data ) : void | ||
InventoryData ( int playerId, int invId, int prefix ) : void | ||
ItemInfo ( int itemId, byte number2 ) : void | ||
ItemOwnerInfo ( int itemId ) : void | ||
ItemOwnerUpdate ( int itemId ) : void | ||
KillPlayerPVP ( int victimId, string deathText, int direction, int damage, int pvpFlag ) : void | ||
KillProjectile ( int identity, int owner ) : void | ||
KillTile ( int number, float number2, float number3, float number4, int number5 ) : void | ||
NPCAddBuff ( int npcId, int type, int time ) : void | ||
NPCBuffs ( int npcId ) : void | ||
NPCHome ( int npcId, int homeTileX, int homeTileY, bool homeless ) : void | ||
NPCInfo ( int npcId ) : void | ||
NPCName ( int id, string text ) : void | ||
NPCTalk ( int playerId ) : void | ||
NewNetMessage ( int bufSize = 65535 ) : System | ||
OnPlayerJoined ( int plr ) : void | ||
OnPlayerLeft ( |
||
OpenChest ( ) : void | ||
Packet63 ( ) : void | ||
Packet68 ( ) : void | ||
Packet69 ( string text, int number, float number2, float number3, float number4, int number5 ) : void | ||
PaintWall ( int number, float number2, float number3 ) : void | ||
PasswordRequest ( ) : void | ||
PasswordResponse ( ) : void | ||
PlayHarp ( int playerId, float note ) : void | ||
PlayerAddBuff ( int playerId, int type, int time ) : void | ||
PlayerBallswing ( int playerId ) : void | ||
PlayerBuffs ( int playerId ) : void | ||
PlayerChat ( int playerId, string text, int r, int g, int b ) : void | ||
PlayerChestUpdate ( int chestId, string text ) : void | ||
PlayerData ( int playerId ) : void | ||
PlayerDodge ( int number, float number2 ) : void | ||
PlayerHealthUpdate ( int playerId ) : void | ||
PlayerJoinParty ( int playerId ) : void | ||
PlayerManaUpdate ( int playerId ) : void | ||
PlayerPVPChange ( int playerId ) : void | ||
PlayerStateUpdate ( int playerId ) : void | ||
PlayerStateUpdate ( int playerId, float px, float py ) : void | ||
PlayerUseManaUpdate ( int playerId, int amount ) : void | ||
PrepareThreadInstance ( ) : |
||
PrepareThreadInstance ( int size ) : |
||
Projectile ( |
||
ReadSign ( int x, int y ) : void | ||
ReceivingPlayerJoined ( int playerId ) : void | ||
ReceivingPlayerJoined ( int playerId, int sx, int sy ) : void | ||
ReleaseNPC ( int number, float number2, float number3, float number4 ) : void | ||
RequestTileBlock ( ) : void | ||
SByte ( sbyte data ) : void | ||
Send ( tdsm.api.ClientConnection conn ) : void | ||
Send ( int i ) : void | ||
SendData ( Packet packet, int remoteClient = -1, int ignoreClient = -1, string text = "", int number, float number2 = 0f, float number3 = 0f, float number4 = 0f, int number5 ) : int | ||
SendData ( int packetId, int remoteClient = -1, int ignoreClient = -1, string text = "", int number, float number2 = 0f, float number3 = 0f, float number4 = 0f, int number5 ) : int | ||
SendSection ( int whoAmi, int sectionX, int sectionY ) : void | ||
SendSection ( int whoAmi, int sectionX, int sectionY, bool skipSent = false ) : void | ||
SendSpawn ( ) : void | ||
SendSyncOthersForPlayer ( int i ) : void | ||
SendSyncPlayerForOthers ( int i ) : void | ||
SendTileConfirm ( int sectionX, int sectionY, int sectionXAgain, int sectionYAgain ) : void | ||
SendTileLoading ( int number, string text ) : void | ||
SendTileRowCompressed ( int xStart, int yStart, short width, short height, bool packChests ) : void | ||
SendTileSquare ( int whoAmi, int tileX, int tileY, int size ) : void | ||
SendTileSquare ( int whoAmi, int x, int y, int size, bool centered ) : void | ||
SendWater ( int x, int y ) : void | ||
Short ( int data ) : void | ||
Short ( short data ) : void | ||
SingleTileSquare ( int X, int Y, |
||
StrikeNPC ( int npcId, int playerId ) : void | ||
StrikePlayer ( int victimId, string deathText, int direction, int damage, int pvpFlag, bool crit = false ) : void | ||
String ( string data, bool newLineOverride = false, bool useUTF = false ) : void | ||
SummonSkeletron ( int action, int param ) : void | ||
SyncAllNPCHomes ( ) : void | ||
SyncNPCHome ( int npcIndex ) : void | ||
SyncNPCHomes ( ) : void | ||
SyncPlayers ( ) : void | ||
SynchBegin ( int playerId, int active ) : void | ||
Teleport ( int number, float number2, float number3, float number4, int number5 ) : void | ||
TileBreak ( int tileAction, int x, int y, int tileType, int style ) : void | ||
TileRowCompressed ( int numColumns, int firstColumn, int row ) : void | ||
TileRowSize ( int numColumns, int firstColumn, int row ) : int | ||
TileSquare ( int size, int X, int Y ) : void | ||
TimeSunMoonUpdate ( ) : void | ||
TravelShop ( ) : void | ||
UShort ( ushort data ) : void | ||
UpdatePlayers ( ) : void | ||
WorldBalance ( byte good, byte evil, byte blood ) : void | ||
WorldData ( ) : void | ||
WorldData ( bool hardMode ) : void | ||
WorldData ( int spawnX, int spawnY ) : void | ||
WorldData ( int spawnX, int spawnY, bool hardMode ) : void | ||
WorldRequest ( ) : void | ||
WriteSign ( int signId ) : void | ||
WriteSign ( int signId, int x, int y, string text ) : void |
Method | Description | |
---|---|---|
CompressedTileBody ( byte flags, |
||
CompressedTileFlags ( |
||
Tile ( |
||
Tile ( int x, int y ) : void | ||
TileSize ( |
public AngerQuestsFinished ( int number ) : void | ||
number | int | |
return | void |
public static BootPlayer ( int plr, string msg ) : void | ||
plr | int | |
msg | string | |
return | void |
public static Broadcast ( byte bytes ) : void | ||
bytes | byte | |
return | void |
public static BroadcastExcept ( byte bytes, int i ) : void | ||
bytes | byte | |
i | int | |
return | void |
public CatchNPC ( int number, float number2 ) : void | ||
number | int | |
number2 | float | |
return | void |
public ChestItem ( int chestId, int itemId ) : void | ||
chestId | int | |
itemId | int | |
return | void |
public ChestUnlock ( int playerId, int param, int x, int y ) : void | ||
playerId | int | |
param | int | |
x | int | |
y | int | |
return | void |
public ConnectionRequest ( string version ) : void | ||
version | string | |
return | void |
public ConnectionResponse ( int clientId ) : void | ||
clientId | int | |
return | void |
public DamageNPC ( int npcId, int damage, float knockback, int direction, bool crit = false ) : void | ||
npcId | int | |
damage | int | |
knockback | float | |
direction | int | |
crit | bool | |
return | void |
public DoorUpdate ( int doorAction, int x, int y, int doorDirection ) : void | ||
doorAction | int | |
x | int | |
y | int | |
doorDirection | int | |
return | void |
public HealPlayer ( int playerId, int amount ) : void | ||
playerId | int | |
amount | int | |
return | void |
public InventoryData ( int playerId, int invId, int prefix ) : void | ||
playerId | int | |
invId | int | |
prefix | int | |
return | void |
public ItemInfo ( int itemId, byte number2 ) : void | ||
itemId | int | |
number2 | byte | |
return | void |
public KillPlayerPVP ( int victimId, string deathText, int direction, int damage, int pvpFlag ) : void | ||
victimId | int | |
deathText | string | |
direction | int | |
damage | int | |
pvpFlag | int | |
return | void |
public KillProjectile ( int identity, int owner ) : void | ||
identity | int | |
owner | int | |
return | void |
public KillTile ( int number, float number2, float number3, float number4, int number5 ) : void | ||
number | int | |
number2 | float | |
number3 | float | |
number4 | float | |
number5 | int | |
return | void |
public NPCAddBuff ( int npcId, int type, int time ) : void | ||
npcId | int | |
type | int | |
time | int | |
return | void |
public NPCHome ( int npcId, int homeTileX, int homeTileY, bool homeless ) : void | ||
npcId | int | |
homeTileX | int | |
homeTileY | int | |
homeless | bool | |
return | void |
public NPCName ( int id, string text ) : void | ||
id | int | |
text | string | |
return | void |
public NewNetMessage ( int bufSize = 65535 ) : System | ||
bufSize | int | |
return | System |
public static OnPlayerJoined ( int plr ) : void | ||
plr | int | |
return | void |
public static OnPlayerLeft ( |
||
player | ||
slot | ServerSlot | |
announced | bool | |
return | void |
public Packet69 ( string text, int number, float number2, float number3, float number4, int number5 ) : void | ||
text | string | |
number | int | |
number2 | float | |
number3 | float | |
number4 | float | |
number5 | int | |
return | void |
public PaintWall ( int number, float number2, float number3 ) : void | ||
number | int | |
number2 | float | |
number3 | float | |
return | void |
public PlayHarp ( int playerId, float note ) : void | ||
playerId | int | |
note | float | |
return | void |
public PlayerAddBuff ( int playerId, int type, int time ) : void | ||
playerId | int | |
type | int | |
time | int | |
return | void |
public PlayerBallswing ( int playerId ) : void | ||
playerId | int | |
return | void |
public PlayerChat ( int playerId, string text, int r, int g, int b ) : void | ||
playerId | int | |
text | string | |
r | int | |
g | int | |
b | int | |
return | void |
public PlayerChestUpdate ( int chestId, string text ) : void | ||
chestId | int | |
text | string | |
return | void |
public PlayerDodge ( int number, float number2 ) : void | ||
number | int | |
number2 | float | |
return | void |
public PlayerHealthUpdate ( int playerId ) : void | ||
playerId | int | |
return | void |
public PlayerJoinParty ( int playerId ) : void | ||
playerId | int | |
return | void |
public PlayerManaUpdate ( int playerId ) : void | ||
playerId | int | |
return | void |
public PlayerPVPChange ( int playerId ) : void | ||
playerId | int | |
return | void |
public PlayerStateUpdate ( int playerId ) : void | ||
playerId | int | |
return | void |
public PlayerStateUpdate ( int playerId, float px, float py ) : void | ||
playerId | int | |
px | float | |
py | float | |
return | void |
public PlayerUseManaUpdate ( int playerId, int amount ) : void | ||
playerId | int | |
amount | int | |
return | void |
public static PrepareThreadInstance ( ) : |
||
return |
public static PrepareThreadInstance ( int size ) : |
||
size | int | |
return |
public Projectile ( |
||
proj | ||
return | void |
public ReceivingPlayerJoined ( int playerId ) : void | ||
playerId | int | |
return | void |
public ReceivingPlayerJoined ( int playerId, int sx, int sy ) : void | ||
playerId | int | |
sx | int | |
sy | int | |
return | void |
public ReleaseNPC ( int number, float number2, float number3, float number4 ) : void | ||
number | int | |
number2 | float | |
number3 | float | |
number4 | float | |
return | void |
public Send ( tdsm.api.ClientConnection conn ) : void | ||
conn | tdsm.api.ClientConnection | |
return | void |
public static SendData ( Packet packet, int remoteClient = -1, int ignoreClient = -1, string text = "", int number, float number2 = 0f, float number3 = 0f, float number4 = 0f, int number5 ) : int | ||
packet | Packet | |
remoteClient | int | |
ignoreClient | int | |
text | string | |
number | int | |
number2 | float | |
number3 | float | |
number4 | float | |
number5 | int | |
return | int |
public static SendData ( int packetId, int remoteClient = -1, int ignoreClient = -1, string text = "", int number, float number2 = 0f, float number3 = 0f, float number4 = 0f, int number5 ) : int | ||
packetId | int | |
remoteClient | int | |
ignoreClient | int | |
text | string | |
number | int | |
number2 | float | |
number3 | float | |
number4 | float | |
number5 | int | |
return | int |
public static SendSection ( int whoAmi, int sectionX, int sectionY ) : void | ||
whoAmi | int | |
sectionX | int | |
sectionY | int | |
return | void |
public static SendSection ( int whoAmi, int sectionX, int sectionY, bool skipSent = false ) : void | ||
whoAmi | int | |
sectionX | int | |
sectionY | int | |
skipSent | bool | |
return | void |
public SendSyncOthersForPlayer ( int i ) : void | ||
i | int | |
return | void |
public SendSyncPlayerForOthers ( int i ) : void | ||
i | int | |
return | void |
public SendTileConfirm ( int sectionX, int sectionY, int sectionXAgain, int sectionYAgain ) : void | ||
sectionX | int | |
sectionY | int | |
sectionXAgain | int | |
sectionYAgain | int | |
return | void |
public SendTileLoading ( int number, string text ) : void | ||
number | int | |
text | string | |
return | void |
public SendTileRowCompressed ( int xStart, int yStart, short width, short height, bool packChests ) : void | ||
xStart | int | |
yStart | int | |
width | short | |
height | short | |
packChests | bool | |
return | void |
public static SendTileSquare ( int whoAmi, int tileX, int tileY, int size ) : void | ||
whoAmi | int | |
tileX | int | |
tileY | int | |
size | int | |
return | void |
public static SendTileSquare ( int whoAmi, int x, int y, int size, bool centered ) : void | ||
whoAmi | int | |
x | int | |
y | int | |
size | int | |
centered | bool | |
return | void |
public static SendWater ( int x, int y ) : void | ||
x | int | |
y | int | |
return | void |
public SingleTileSquare ( int X, int Y, |
||
X | int | |
Y | int | |
tile | ||
return | void |
public StrikeNPC ( int npcId, int playerId ) : void | ||
npcId | int | |
playerId | int | |
return | void |
public StrikePlayer ( int victimId, string deathText, int direction, int damage, int pvpFlag, bool crit = false ) : void | ||
victimId | int | |
deathText | string | |
direction | int | |
damage | int | |
pvpFlag | int | |
crit | bool | |
return | void |
public String ( string data, bool newLineOverride = false, bool useUTF = false ) : void | ||
data | string | |
newLineOverride | bool | |
useUTF | bool | |
return | void |
public SummonSkeletron ( int action, int param ) : void | ||
action | int | |
param | int | |
return | void |
public SynchBegin ( int playerId, int active ) : void | ||
playerId | int | |
active | int | |
return | void |
public Teleport ( int number, float number2, float number3, float number4, int number5 ) : void | ||
number | int | |
number2 | float | |
number3 | float | |
number4 | float | |
number5 | int | |
return | void |
public TileBreak ( int tileAction, int x, int y, int tileType, int style ) : void | ||
tileAction | int | |
x | int | |
y | int | |
tileType | int | |
style | int | |
return | void |
public TileRowCompressed ( int numColumns, int firstColumn, int row ) : void | ||
numColumns | int | |
firstColumn | int | |
row | int | |
return | void |
public TileRowSize ( int numColumns, int firstColumn, int row ) : int | ||
numColumns | int | |
firstColumn | int | |
row | int | |
return | int |
public TileSquare ( int size, int X, int Y ) : void | ||
size | int | |
X | int | |
Y | int | |
return | void |
public WorldBalance ( byte good, byte evil, byte blood ) : void | ||
good | byte | |
evil | byte | |
blood | byte | |
return | void |
public WorldData ( int spawnX, int spawnY ) : void | ||
spawnX | int | |
spawnY | int | |
return | void |
public WorldData ( int spawnX, int spawnY, bool hardMode ) : void | ||
spawnX | int | |
spawnY | int | |
hardMode | bool | |
return | void |
public WriteSign ( int signId, int x, int y, string text ) : void | ||
signId | int | |
x | int | |
y | int | |
text | string | |
return | void |