C# Class invertika_game.Game.Being

Inheritance: Actor
Exibir arquivo Open project: Invertika/server Class Usage Examples

Protected Properties

Property Type Description
mAction BeingAction
mAttributes Attribute>.Dictionary
mAutoAttacks AutoAttacks
mDst Point
mGender BeingGender
mMoveTime ushort
mOld Point
mStatus Status>.Dictionary
mTarget Being

Public Methods

Method Description
Being ( ThingType type ) : System
applyStatusEffect ( int id, int timer ) : void
clearDestination ( ) : void
getGender ( ) : BeingGender
getOldPosition ( ) : Point
move ( ) : void
perform ( ) : void
setAttribute ( uint id, double value ) : void
setDestination ( Point dst ) : void
setGender ( BeingGender gender ) : void
setModAttribute ( uint a, double b ) : void
setName ( string name ) : void

Protected Methods

Method Description
applyModifier ( uint attr, double value, uint layer, uint duration, uint id ) : void
died ( ) : void
heal ( ) : void
heal ( int gain ) : void
inserted ( ) : void
removeStatusEffect ( int id ) : void
setAction ( BeingAction action ) : void
setStatusEffectTime ( int id, int time ) : void
setTimerHard ( TimerID id, int value ) : void
setTimerSoft ( TimerID id, int value ) : void
update ( ) : void
updateDerivedAttributes ( uint attr ) : void
updateDirection ( Point currentPos, Point destPos ) : void

Private Methods

Method Description
checkAttributeExists ( uint id ) : bool
damage ( Actor source, Damage damage ) : int
directionToAngle ( int direction ) : int
findPath ( ) : List
getAttribute ( uint id ) : double
getModifiedAttribute ( uint id ) : double
getStatusEffectTime ( int id ) : uint
getTimer ( TimerID id ) : int
hasStatusEffect ( int id ) : bool
isTimerJustFinished ( TimerID id ) : bool
isTimerRunning ( TimerID id ) : bool
performAttack ( Being target, Damage damage ) : int
recalculateBaseAttribute ( uint attr ) : bool
removeModifier ( uint attr, double value, uint layer, uint id, bool fullcheck ) : bool

Method Details

Being() public method

public Being ( ThingType type ) : System
type ThingType
return System

applyModifier() protected method

protected applyModifier ( uint attr, double value, uint layer, uint duration, uint id ) : void
attr uint
value double
layer uint
duration uint
id uint
return void

applyStatusEffect() public method

public applyStatusEffect ( int id, int timer ) : void
id int
timer int
return void

clearDestination() public method

public clearDestination ( ) : void
return void

died() protected method

protected died ( ) : void
return void

getGender() public method

public getGender ( ) : BeingGender
return BeingGender

getOldPosition() public method

public getOldPosition ( ) : Point
return Point

heal() protected method

protected heal ( ) : void
return void

heal() protected method

protected heal ( int gain ) : void
gain int
return void

inserted() protected method

protected inserted ( ) : void
return void

move() public method

public move ( ) : void
return void

perform() public method

public perform ( ) : void
return void

removeStatusEffect() protected method

protected removeStatusEffect ( int id ) : void
id int
return void

setAction() protected method

protected setAction ( BeingAction action ) : void
action BeingAction
return void

setAttribute() public method

public setAttribute ( uint id, double value ) : void
id uint
value double
return void

setDestination() public method

public setDestination ( Point dst ) : void
dst Point
return void

setGender() public method

public setGender ( BeingGender gender ) : void
gender BeingGender
return void

setModAttribute() public method

public setModAttribute ( uint a, double b ) : void
a uint
b double
return void

setName() public method

public setName ( string name ) : void
name string
return void

setStatusEffectTime() protected method

protected setStatusEffectTime ( int id, int time ) : void
id int
time int
return void

setTimerHard() protected method

protected setTimerHard ( TimerID id, int value ) : void
id TimerID
value int
return void

setTimerSoft() protected method

protected setTimerSoft ( TimerID id, int value ) : void
id TimerID
value int
return void

update() protected method

protected update ( ) : void
return void

updateDerivedAttributes() protected method

protected updateDerivedAttributes ( uint attr ) : void
attr uint
return void

updateDirection() protected method

protected updateDirection ( Point currentPos, Point destPos ) : void
currentPos Point
destPos Point
return void

Property Details

mAction protected_oe property

protected BeingAction mAction
return BeingAction

mAttributes protected_oe property

protected Dictionary mAttributes
return Attribute>.Dictionary

mAutoAttacks protected_oe property

protected AutoAttacks mAutoAttacks
return AutoAttacks

mDst protected_oe property

protected Point mDst
return Point

mGender protected_oe property

protected BeingGender mGender
return BeingGender

mMoveTime protected_oe property

protected ushort mMoveTime
return ushort

mOld protected_oe property

protected Point mOld
return Point

mStatus protected_oe property

protected Dictionary mStatus
return Status>.Dictionary

mTarget protected_oe property

protected Being,invertika_game.Game mTarget
return Being