Method | Description | |
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Dispose ( ) : void | ||
GetEntity ( int index ) : |
Gets the entity at the specified index.
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Parse ( string fileName, bool ignoreRegion = false, bool osPath = false ) : bool |
Normally this will use a .reg file instead of a .map file if it exists, which is what the game and dmap want, but the editor will want to always load a .map file. |
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RemoveEntities ( string className ) : void | ||
RemovePrimitiveData ( ) : void | ||
idMapFile ( ) : System |
Method | Description | |
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Dispose ( bool disposing ) : void |
public Parse ( string fileName, bool ignoreRegion = false, bool osPath = false ) : bool | ||
fileName | string | Does not require an extension. |
ignoreRegion | bool | |
osPath | bool | |
return | bool |
public RemoveEntities ( string className ) : void | ||
className | string | |
return | void |