Property | Type | Description | |
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AbilitySelector | |||
AbilitySelector | |||
AbilitySuccessfullyUsed | void | ||
CreateAbility | |||
CreateBotClass | void | ||
DebugString | string | ||
DestructibleAbility | |||
FindBuffPower | bool | ||
FindCombatBuffPower | bool | ||
FindCombatMovementPower | System.Vector3 | ||
FindOutOfCombatMovementPower | System.Vector3 | ||
GenerateNewZigZagPath | void | ||
HasCastableMovementAbility | bool | ||
HasSpecialMovementBuff | bool | ||
HotbarSkillsChangedHandler | void | ||
RecreateAbilities | void | ||
ReturnAllUsableAbilities | List |
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SecondaryHotbarBuffPresent | bool | ||
ShouldGenerateNewZigZagPath | bool | ||
UpdateCastableAbilities | void | ||
UseHealthPotion | void | ||
updateLastUsedAbilities | void |
Method | Description | |
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PlayerClass ( ) : System |
Method | Description | |
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AbilitySelector ( |
Sets criteria based on object given.
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AbilitySelector ( ConditionCriteraTypes criteria = ConditionCriteraTypes.All, bool IgnoreOutOfRange = false, |
Selects first Ability that is successful in precast and combat testing.
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AbilitySuccessfullyUsed ( |
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CreateAbility ( SNOPower P ) : |
Create Ability (Derieved classes override this!)
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CreateBotClass ( ) : void | ||
DebugString ( ) : string | ||
DestructibleAbility ( ) : |
Returns Ability used for destructibles
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FindBuffPower ( |
Returns a power for Buffing.
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FindCombatBuffPower ( |
Returns a power for Combat Buffing.
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FindCombatMovementPower ( |
Searches for any abilities that have set the Combat Movement Criteria.
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FindOutOfCombatMovementPower ( |
Searches for any abilities that have set the OutOfCombat Movement Criteria.
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GenerateNewZigZagPath ( ) : void |
Generates a new ZigZag location.
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HasCastableMovementAbility ( bool combatOnly = true ) : bool | ||
HasSpecialMovementBuff ( ) : bool | ||
HotbarSkillsChangedHandler ( ) : void | ||
RecreateAbilities ( ) : void | ||
ReturnAllUsableAbilities ( |
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SecondaryHotbarBuffPresent ( ) : bool |
Used to check for a secondary hotbar set. Currently only used for wizards with Archon.
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ShouldGenerateNewZigZagPath ( ) : bool |
Check if Bot should generate a new ZigZag location.
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UpdateCastableAbilities ( ) : void | ||
UseHealthPotion ( ) : void | ||
updateLastUsedAbilities ( |