Method | Description | |
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DrawTris ( |
Draws the given tri list. This can be massively optimized, I'm sure.
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Render ( |
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VectorRenderer ( GraphicsDevice g, Microsoft.Xna.Framework.Content.ContentManager c ) : System |
Method | Description | |
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CreateTriBuffer ( int primitiveCount ) : short[] |
public DrawTris ( |
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polygon | ||
indexes | ushort | |
matrix | Matrix | |
color | Color | |
data | Vector4 | |
return | void |
public Render ( |
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effect | ||
projection | Matrix | |
view | Matrix | |
world | Matrix | |
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
return | void |
public VectorRenderer ( GraphicsDevice g, Microsoft.Xna.Framework.Content.ContentManager c ) : System | ||
g | GraphicsDevice | |
c | Microsoft.Xna.Framework.Content.ContentManager | |
return | System |