Method | Description | |
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Start ( ) : void | ||
Stop ( ) : void |
Method | Description | |
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ActiveController_ButtonStateChanged ( GamepadButton button, bool state ) : void | ||
GetForegroundWindow ( ) : |
||
InputMapper ( ) : System | ||
InputWatcherThread ( ) : void | ||
ProcessCharacterMenu ( GamepadButton button, bool state ) : void | ||
ProcessCursor ( Point axis ) : void | ||
ProcessInput ( GamepadButton button, bool state ) : void | ||
ProcessMovement ( Point axis ) : void | ||
ProcessPlayerAoe ( GamepadButton button, bool state ) : void |