Property | Type | Description | |
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Duration | long |
Method | Description | |
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BufferedAction ( [ action, System.Duration duration ) : NodaTime |
Initializes a new instance of the BufferedAction class.
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BufferedAction ( [ action, System.TimeSpan duration ) : NodaTime |
Initializes a new instance of the BufferedAction class.
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BufferedAction ( [ action, long duration ) : NodaTime |
Initializes a new instance of the BufferedAction class.
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Dispose ( ) : void |
Disposes this instance.
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Run ( ) : void |
Buffers a call to the underlying action.
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Method | Description | |
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Dispose ( bool disposing ) : void |
Disposes the specified instance. disposing indicates whether the method was invoked from the IDisposable.Dispose implementation or from the finalizer. The implementation should check the parameter before accessing other reference objects. Such objects should only be accessed when the method is called from the IDisposable.Dispose implementation (when the disposing parameter is equal to |
public BufferedAction ( [ action, System.Duration duration ) : NodaTime | ||
action | [ | The action. |
duration | System.Duration | The duration is the amount of time the result of a successful execution is held, after the point a successful request was made. |
return | NodaTime |
public BufferedAction ( [ action, System.TimeSpan duration ) : NodaTime | ||
action | [ | The action. |
duration | System.TimeSpan | The duration is the amount of time the result of a successful execution is held, after the point a successful request was made. |
return | NodaTime |
public BufferedAction ( [ action, long duration ) : NodaTime | ||
action | [ | The action. |
duration | long | The duration is the amount of time the result of a successful execution is held, after the point a successful request was made. |
return | NodaTime |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | Whether this is disposing or finalizing. |
return | void |