Property | Type | Description | |
---|---|---|---|
AmbientRayWidth | float | ||
AmbientSamplesCount | int | ||
BumpPower | System.Vector4 | ||
ColorizationTexture | ShaderResourceView | ||
DetailTexture | |||
DiffuseIntensity | System.Vector3 | ||
DiffuseLight1 | System.Vector3 | ||
DiffuseLight2 | System.Vector3 | ||
DiffuseLight3 | System.Vector3 | ||
DisplacementPower | System.Vector3 | ||
FogSettings | System.Vector2 | ||
FogTexture | ShaderResourceView | ||
LevelOfDetail | int | ||
SpecularIntensity | System.Vector3 | ||
SpecularRange | System.Vector3 | ||
TessellationFactor | System.Vector4 | ||
Texture1 | |||
Texture2 | |||
Texture3 | |||
TextureCoordinates | System.Vector4 |
Method | Description | |
---|---|---|
VoxelMeshSettings ( Device graphicsDevice ) : System |
public VoxelMeshSettings ( Device graphicsDevice ) : System | ||
graphicsDevice | Device | |
return | System |
public ShaderResourceView ColorizationTexture | ||
return | ShaderResourceView |
public Vector4,System TessellationFactor | ||
return | System.Vector4 |