C# Class UnityStandardAssets.CrossPlatformInput.Joystick

Inheritance: UnityEngine.MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler
Exibir arquivo Open project: intel-cornellcup/sim-controller Class Usage Examples

Public Properties

Property Type Description
MovementRange int
axesToUse AxisOption
horizontalAxisName string
verticalAxisName string

Public Methods

Method Description
CreateVirtualAxes ( ) : void
OnDisable ( ) : void
OnDrag ( PointerEventData data ) : void
OnEnable ( ) : void
OnPointerDown ( PointerEventData data ) : void
OnPointerUp ( PointerEventData data ) : void
Start ( ) : void
UpdateVirtualAxes ( Vector3 value ) : void

Method Details

CreateVirtualAxes() public method

public CreateVirtualAxes ( ) : void
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnDrag() public method

public OnDrag ( PointerEventData data ) : void
data UnityEngine.EventSystems.PointerEventData
return void

OnEnable() public method

public OnEnable ( ) : void
return void

OnPointerDown() public method

public OnPointerDown ( PointerEventData data ) : void
data UnityEngine.EventSystems.PointerEventData
return void

OnPointerUp() public method

public OnPointerUp ( PointerEventData data ) : void
data UnityEngine.EventSystems.PointerEventData
return void

Start() public method

public Start ( ) : void
return void

UpdateVirtualAxes() public method

public UpdateVirtualAxes ( Vector3 value ) : void
value Vector3
return void

Property Details

MovementRange public_oe property

public int MovementRange
return int

axesToUse public_oe property

public AxisOption axesToUse
return AxisOption

horizontalAxisName public_oe property

public string horizontalAxisName
return string

verticalAxisName public_oe property

public string verticalAxisName
return string