Method | Description | |
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SetEmissive ( |
Allows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system.
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UpdateMaterials ( |
Schedules an update of the albedo and emissive textures of a system that contains the renderer or the terrain.
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UpdateMaterials ( |
Schedules an update of the albedo and emissive textures of a system that contains the renderer or the terrain.
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UpdateMaterials ( |
Schedules an update of the albedo and emissive textures of a system that contains the renderer or the terrain.
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Method | Description | |
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INTERNAL_CALL_SetEmissive ( |
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INTERNAL_CALL_UpdateMaterialsForTerrain ( |
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UpdateEnvironment ( ) : void | ||
UpdateMaterialsForRenderer ( |
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UpdateMaterialsForTerrain ( |
public static SetEmissive ( |
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renderer | The Renderer that should get a new color. | |
color | Color | The emissive Color. |
return | void |
public static UpdateMaterials ( |
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renderer | The Renderer to use when searching for a system to update. | |
return | void |
public static UpdateMaterials ( |
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terrain | The Terrain to use when searching for systems to update. | |
return | void |
public static UpdateMaterials ( |
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terrain | The Terrain to use when searching for systems to update. | |
x | int | |
y | int | |
width | int | |
height | int | |
return | void |