Property | Type | Description | |
---|---|---|---|
AddPoints | void | ||
CalculateCurves | void | ||
EvaluateEulerCurvesDirectly | Vector3 | ||
EvaluateQuaternionCurvesDirectly | Quaternion | ||
GetValues | Vector3 |
Method | Description | |
---|---|---|
DrawCurve ( float minTime, float maxTime, Color color, Matrix4x4 transform, int component, Color wrapColor ) : void | ||
EulerCurveCombinedRenderer ( AnimationCurve quaternionX, AnimationCurve quaternionY, AnimationCurve quaternionZ, AnimationCurve quaternionW, AnimationCurve eulerX, AnimationCurve eulerY, AnimationCurve eulerZ ) : System | ||
EvaluateCurveDeltaSlow ( float time, int component ) : float | ||
EvaluateCurveSlow ( float time, int component ) : float | ||
GetBounds ( float minTime, float maxTime, int component ) : Bounds | ||
GetCurveOfComponent ( int component ) : AnimationCurve | ||
PostWrapMode ( ) : WrapMode | ||
PreWrapMode ( ) : WrapMode | ||
RangeEnd ( ) : float | ||
RangeStart ( ) : float | ||
SetCustomRange ( float start, float end ) : void | ||
SetWrap ( WrapMode wrap ) : void | ||
SetWrap ( WrapMode preWrap, WrapMode postWrap ) : void |
Method | Description | |
---|---|---|
AddPoints ( float minTime, float maxTime ) : void | ||
CalculateCurves ( float minTime, float maxTime ) : void | ||
EvaluateEulerCurvesDirectly ( float time ) : Vector3 | ||
EvaluateQuaternionCurvesDirectly ( float time ) : Quaternion | ||
GetValues ( float time, bool keyReference ) : Vector3 |
public DrawCurve ( float minTime, float maxTime, Color color, Matrix4x4 transform, int component, Color wrapColor ) : void | ||
minTime | float | |
maxTime | float | |
color | Color | |
transform | Matrix4x4 | |
component | int | |
wrapColor | Color | |
return | void |
public EulerCurveCombinedRenderer ( AnimationCurve quaternionX, AnimationCurve quaternionY, AnimationCurve quaternionZ, AnimationCurve quaternionW, AnimationCurve eulerX, AnimationCurve eulerY, AnimationCurve eulerZ ) : System | ||
quaternionX | AnimationCurve | |
quaternionY | AnimationCurve | |
quaternionZ | AnimationCurve | |
quaternionW | AnimationCurve | |
eulerX | AnimationCurve | |
eulerY | AnimationCurve | |
eulerZ | AnimationCurve | |
return | System |
public EvaluateCurveDeltaSlow ( float time, int component ) : float | ||
time | float | |
component | int | |
return | float |
public EvaluateCurveSlow ( float time, int component ) : float | ||
time | float | |
component | int | |
return | float |
public GetBounds ( float minTime, float maxTime, int component ) : Bounds | ||
minTime | float | |
maxTime | float | |
component | int | |
return | Bounds |
public GetCurveOfComponent ( int component ) : AnimationCurve | ||
component | int | |
return | AnimationCurve |
public SetCustomRange ( float start, float end ) : void | ||
start | float | |
end | float | |
return | void |
public SetWrap ( WrapMode preWrap, WrapMode postWrap ) : void | ||
preWrap | WrapMode | |
postWrap | WrapMode | |
return | void |