Method |
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AreTierSettingsAutomatic ( BuildTargetGroup target, GraphicsTier tier ) : bool |
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GetCurrentTierSettings ( ) : TierSettings |
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GetCurrentTierSettingsImpl ( ) : TierSettings |
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GetShaderSettingsForPlatform ( BuildTargetGroup target, ShaderHardwareTier tier ) : PlatformShaderSettings |
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GetTierSettings ( BuildTargetGroup target, ShaderHardwareTier tier ) : TierSettings |
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GetTierSettingsImpl ( BuildTargetGroup target, GraphicsTier tier ) : TierSettings |
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INTERNAL_CALL_GetCurrentTierSettingsImpl ( TierSettings &value ) : void |
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INTERNAL_CALL_GetTierSettingsImpl ( BuildTargetGroup target, GraphicsTier tier, TierSettings &value ) : void |
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INTERNAL_CALL_SetTierSettingsImpl ( BuildTargetGroup target, GraphicsTier tier, TierSettings &settings ) : void |
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MakeTierSettingsAutomatic ( BuildTargetGroup target, GraphicsTier tier, bool automatic ) : void |
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OnUpdateTierSettingsImpl ( BuildTargetGroup target, bool shouldReloadShaders ) : void |
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RegisterUndoForGraphicsSettings ( ) : void |
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SetShaderSettingsForPlatform ( BuildTargetGroup target, ShaderHardwareTier tier, PlatformShaderSettings settings ) : void |
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SetTierSettings ( BuildTargetGroup target, ShaderHardwareTier tier, TierSettings settings ) : void |
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SetTierSettingsImpl ( BuildTargetGroup target, GraphicsTier tier, TierSettings settings ) : void |
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