C# Class UnityEditor.Modules.DefaultCompilationExtension

Inheritance: ICompilationExtension
Exibir arquivo Open project: randomize/VimConfig Class Usage Examples

Public Methods

Method Description
GetAssemblyResolver ( bool buildingForEditor, string assemblyPath, string searchDirectories ) : IAssemblyResolver
GetCompilerExtraAssemblyPaths ( bool isEditor, string assemblyPathName ) : string[]
GetCsCompiler ( bool buildingForEditor, string assemblyName ) : CSharpCompiler

Method Details

GetAssemblyResolver() public method

public GetAssemblyResolver ( bool buildingForEditor, string assemblyPath, string searchDirectories ) : IAssemblyResolver
buildingForEditor bool
assemblyPath string
searchDirectories string
return IAssemblyResolver

GetCompilerExtraAssemblyPaths() public method

public GetCompilerExtraAssemblyPaths ( bool isEditor, string assemblyPathName ) : string[]
isEditor bool
assemblyPathName string
return string[]

GetCsCompiler() public method

public GetCsCompiler ( bool buildingForEditor, string assemblyName ) : CSharpCompiler
buildingForEditor bool
assemblyName string
return CSharpCompiler