C# Class UnityCommonLibrary.Utility.RandomUtility

Exibir arquivo Open project: thebeardphantom/UnityCommonLibrary

Public Methods

Method Description
FullRange ( ) : float
NormalRange ( ) : float
Vector2 ( float min, float max ) : Vector2
Vector3 ( float min, float max ) : Vector3
Vector4 ( float min, float max ) : Vector4

Method Details

FullRange() public static method

public static FullRange ( ) : float
return float

NormalRange() public static method

public static NormalRange ( ) : float
return float

Vector2() public static method

public static Vector2 ( float min, float max ) : Vector2
min float
max float
return UnityEngine.Vector2

Vector3() public static method

public static Vector3 ( float min, float max ) : Vector3
min float
max float
return UnityEngine.Vector3

Vector4() public static method

public static Vector4 ( float min, float max ) : Vector4
min float
max float
return UnityEngine.Vector4